...ZBrush has no precision for this kind of editing, where I need to move 1 vertex, but not the next row, which are all sitting very close to each other....
Have you tried ZModeler? That gives control over individual verts, I find it perfect for that kind of work.
Oh yes, I'm fully aware of exporting an OBJ to use in Poser. My issue is, I don't have a version of DS 4 later than 4.0 Pro, so I can't load up any DUF items to export.
I just think it's unfortunate that vendors who create for newer versions of DS (other than DAZ3D's products) don't include their original OBJs in their zip. I've often found products created for software I don't use (like Vue or Carrara) that include the OBJs, and I can use them in Poser or earlier versions of DS, though those are usually props or environment sets rather than clothing.
The problem with the D-Formers is there is no way, that I know of, to mask or freeze parts. Like say you wanted to make some morphs for the eyes or the mouth, the inner mouth and the eyeballs are going to get pushed and pulled along with what your doing on the outside. It's one of the big turnoffs for me using the D-Formers. I really wish they would add in masking or freezing tools for the D-Formers.me? no...i am talking about d-formers...and then you can put them in the tab...but making them first with d-formers
I really wish they would add in masking or freezing tools for the D-Formers.
Have you looked around on line or at the ZCentral forum to see if anyone has made a 3D mouse script?
So if you are going to update your ZBrush make sure you back up all your own "Z" files or you may very well loose them!