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Trouble with HSV shader node in Firefly

Ken1171

Wise
Contributing Artist
I may be mistaken, but it appears that setting the gamma value for a texture node applies the setting to ALL other instances of the same texture in other nodes.
 

Semicharm

Eager
I may be mistaken, but it appears that setting the gamma value for a texture node applies the setting to ALL other instances of the same texture in other nodes.
Yes, that is how Poser deals with it. And I think it's wrong.

Out of curiosity, I checked a poser scene file to see where the gamma value is stored. It's tacked onto the end of the image node--not as a normal node value, just a single line named "gamma". They should have left it as a per-node setting and allowed the users to set it themselves.
 

kobaltkween

Brilliant
Contributing Artist
I just wish it was a simple toggle, color data or non-color data, and that it was non-color data by default. You need a whole lot more non-color data maps than color (alpha, bump and/or normal, displacement, specular, etc.), and Poser could use real sRGB equations to give us our full range of darks back.
 

Ken1171

Wise
Contributing Artist
I just wish it was a simple toggle, color data or non-color data, and that it was non-color data by default. You need a whole lot more non-color data maps than color (alpha, bump and/or normal, displacement, specular, etc.), and Poser could use real sRGB equations to give us our full range of darks back.

Agreed! ^^
 
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