When I use the HSV shader node in Firefly to change a texture color from red to blue, the blue shows with red speckles all over the material. It seems to only partially change the color, leaving random speckles of the original texture color showing. These speckles show in both previews and renders. The boots diffuse texture is a plain JPEG file, plugged to the HSV's "color" channel. The "hue" param has been set to "0.6", which shifts the red color to blue.
The operation works if I replace the HSV node with the new Poser 11 HSV2 node, but then it becomes incompatible with all previous Poser versions. The HSV2 node appears to only exist in Poser 11.
How can I get rid of the speckles with the HSV node? See image below for example.
The operation works if I replace the HSV node with the new Poser 11 HSV2 node, but then it becomes incompatible with all previous Poser versions. The HSV2 node appears to only exist in Poser 11.
How can I get rid of the speckles with the HSV node? See image below for example.