Incredible!
Anybody have any lighting suggestions for rendering in Poser with Superfly? I've been experimenting with 3dCoat's PBR shaders in Poser. So far, the results have be very promising, but I'm having trouble getting the lighting right. The default studio light setup is a bit underwhelming. The three point light setup I might use in previous versions of Poser or in Carrara is just not getting the job done as far as showing off the materials. Any help would be appreciated. Thanks.
So, here's a quick look at what the original Dawn outfit has become. It's gone from armor over a bodysuit to protective riding suit over a bodysuit. The original mesh for the bodysuit and jacket are still there with 'some' modifications. The colors are just place holders. I've been experimenting with texture painting in 3dCoat with some very promising results. We'll see how they turn out. I've been struggling with morphs (the struggle has been worth it), and things are moving along slowly but surely. I also plan to add a helmet to this outfit because I plan to create a motorcycle of some type for this outfit. What's the point of having a riding outfit without a ride, right?
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Well, here I am again. I've made good progress on the new outfit. I've simplified the design and was a bit more careful with my modeling. So far, things are going very well. I've made it all the way to adding morphs and no major screw ups.
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I've also got a nifty headset for the outfit, and I'm experimenting with a hairstyle. Also, the outfit is being modeled by a new character I'm working on.
The next step in all of this is textures. I'll be working in 3dCoat. I'm hoping to be able to use 3dCoat's new PBR material system to create some useable files for Poser's Superfly renderer.
When I have more, I'll be back.