Yep makes sense and totally understand working on trying to improve. That's part of why I ask so many questions...pick up tips and learn!Thank you all. I'm saying I should have made the arms slightly bigger on the UV map because that would make the scale of the UV on the arms mesh better with the UV on the body. (See attached image) See how zones 1 and 2 are slightly bigger than zones 4 and 5. The details on the final texture will mach up better the closer those zones are to each other. Did that make sense? As I said it is only slightly off but, I need to recognize where I can make improvements as far as my UV mapping is concerned. I know I'm knit picking here but, I can't get better if I don't pay attention to the small details.