I loved this figure when I saw him in your other thread. He really is quite gorgeous...I do have a couple of questions though.
1. Looking at the image with the grey and white squares I notice that the arms seem to have a larger check and I was wondering why they are at a different scale to the rest of the body? I noticed the face was also but I know that with faces this is often common to allow for more detailing on the face.
2. My last question is what type of rigging are you using? Is he going to be Poser only? I know that with Creepy Kid Too that you also provided a file with legacy rigging so it could be used in both programs. Knowing how much work that is to do I wouldn't assume that can be kept up with every figure.
If a DS version is available he would be an instant buy...even without I still might pick him up and try to convert him myself. I think I like playing with stuff like that more than rendering these days...
1: The way the UV was pelted made the arms slightly smaller on the UV. I tried to relax it as much as I could but it is still slightly smaller than the legs and torso. It is only slightly but, there is a difference. The face mapping was made bigger to add more detail to the face. The only thing that really bugs me on this UV Map is the darn ears. Everything else is within a reasonable range but, there was a slight stretch on the ears that I can seem to fix and, it drives me crazy.
2: I'm probably going to do what I did with "Creepy Kid" by creating a Poser 9+ version with Poser's weight mapping then, create a basic version to use in DS and older versions of Poser. I am playing with the idea of doing the legacy rig! Still have not decided.