Drawing Life 1 Pixel at a Time
Oh, now that's a great idea Satira. ~makes a note for future render challenge~
I can certainly understand that. If this were an official contest perhaps I would feel differently about this, however, this is a render challenge with specific criteria "Dial Spin". How you interpret Dail Spin is very different from what we all expected so we are clarifying.if you haven't guessed already, I'm a real stickler for rules and for them being in place..
because you have been doing it long enough to know... sorry.
Considering that I have a tutorial (which I purchased at Renderosity a year or two back) on how to create morphs in Poser that's not entirely true. I haven't checked Daz Studio for equivalent tools. However, some of us also do have modeling software (Blender, & used to have Hexagon) and probably could create a morph...problem would be getting back to Poser/DS alive and functioning. I've never done the whole process. Though, seriously, I was considering learning how to do so to get the kitty faces I wanted. I wanted old beat-up clawed and bitten tomcats, not a bunch of sweet young cuddle cats like what come in the sets I have. Also, I wanted some that had been "genetically edited" due to them being in a Sci-Fi story. Just a matter of some additional morphs, I'm sure.Yes Stezza I can, but you're unique in that you can create any morphs you want from within Carrara, as it also does modeling, which is something Poser and DAZ Studio users don't have access to. Also, most folks who don't have, or know how to use, separate modeling software, are then at a disadvantage, and can only rely on morph packs others have created.
problem would be getting back to Poser/DS alive and functioning. I've never done the whole process.
Thank you! Very informative. Actually, I think I've read that tutorial, years ago...might have downloaded it. Sounds familiar. I'll have to go read it again and see if I can actually *use* it.It's not difficult at all in either case. If you google "loading a morph target in poser", an old tutorial involving Hexagon and Poser comes up, hosted at the DAZ wiki of all places; I'm not a Poser expert but from what I see in Poser 11, the process seems to be the same.
In DS, with native weight-mapped figures, you can't get around exporting only a head anymore, though; you have to export the whole figure. And you need to make sure you are not exporting a subdivided mesh.
These points may or may not be an issue for native Poser figures.
And DS has the so-called "deformers" that are very similar to Poser/Carrara/Wings3D magnets; it's perfectly possible to create a new full-face (or full-body) character morph using them.
I saw this render challenge as an opportunity for people to experiment and see what could be created using morphs that everyone had access to.
It might be cool to have another challenge later where people could experiment with creating morphs using a modeling application such as Carrara, ZBrush, Blender, Silo, or whatever other modeling application they have access to.
Hey Michele, thanks for stopping by, and I sure hope we see some dial spun characters from you in this challenge. I certainly liked the one you had posted that started the ball rolling for this render challenge.
Thanks for those links too. I've heard of that site, but don't think I've availed myself of any of it's goodies.
Love what you have done here! I really like the softness of her face! Excellent work!I legit whooped out loud when I saw the newsletter in my email box, so you can be sure I'll be playing.
Thanks for letting me know you liked that one dial character. I ended up making two variations of her, and since I've recently learned how to make these characters into all-in-one preset dials (from a tutorial by digitdotz) I've mixing a bunch of my own dial morphs together too. Having way too much fun...