So when it it hitting your store?
These should be ready quite soon, I just need to do some Poser setup and they will be ready. ^.^
So when it it hitting your store?
Sparky mentioned doing a deerhead Chihuahua. Please do Sparky! They look quite different & I have a deerhead Chihuahua right now.
I've been waiting for a Chi morph for the HW Dog for ages! But I kinda thought maybe they were going to make a HW Small Dog as the base, like they did with the House Cat vs. Big Cat -- considering that dogs have many more body-type variations than cats, across all sizes!
Then again, Sparky does some amazing work with the Big Dog. The Chug morph is my absolute favorite, and I'd actually like to suggest making more mixed breeds, both b/c they're more common and popular than purebreds and b/c they'd give a bit more flexibility in shape (not needing to meet the standards of the purebred purists). I suppose we could try dialing in a bit of this and a bit of that breed, but I have a feeling that might not work as expected.
I did Chi-mix rescue for many years and currently have three, and I've wanted to represent them in 3D the longest time. I've even messed around with modifying and rigging some freebie Chihuahua models. But to get the look of a mix, I'd really need to be able to sculpt, and I have no training or talent in that area (my modeling all starts with a box!) So I'm thrilled to have the Chug, but I'd also love to have a mix that looks more like a Chihuahua, particularly with the ears. And most Chi-mixes I've encountered have deer heads rather than apple heads.
Here are my three Chi-mixes, saying "pleeeeeze"
View attachment 60970
Love the white and black wolf textures but can you also make a brindle....the texture looks good on several dog breeds.Okay, so, I've been dealing with some really heavy stuff recently, and I just got back to these breeds. I've completed the mastiff today. He required a lot of mcms as well, just like the greyhound, and I've just finished polishing them up. Once I've got the Chihuahua done I can start packaging them.
View attachment 60913
Sparky has a newborn pup, pretty much all pups look the same when newborn so will work for any breed (as you can see on my pic on page 5). So far only the HW Lab has an older puppy morph but it still works for some breeds with a texture change (like the Beagle pups on my entry in the challenge Stay Home - Spread Hope Render Challenge near the top of page 32, pretty sure I didn't change the pup shape, but I may have dialled the Beagle in a tiny bit, cant remember).....oh and newborn pup and older pup...........??
nice. but do you mean: "avoiding poser"?
I don't really see the advantage to having a separate "small dog base," that just splits your content and limits your options. The whole point of animated joint centers and whatnot is to accommodate different shapes on the same rig. Size differences are a tiny bit of a sticky wicket, but they can be achieved in one of two ways, both have pros and cons, but are both preferable to splitting your content between different figures in my opinion.
nice. but do you mean: "avoiding poser"?
any hope of you adding muscle morphs to the first tan mastiff you posted earlier in the thread without the extreme wrinkles and jowels added?
Thank you for explaining the two ways for creating morphs that account for size differences! I can rig a prop in Poser, but I've never rigged anything that needed animated joint centers or lots of JCMs, so the process is still a bit of a mystery to me.
What you explained helps me understand why some "breed" morphs seem to rely more on scaling than on changing proportions. I'm thinking in particular of the Shetland Pony morph for the HWHorse, which needs some additional body part morphs to be dialed in to get closer to the right proportions.
Speaking of which, I'd definitely be interested in more morph packs that allow users to adjust various body parts to their preference, sort of like a "Morphs++" for the dog (and the horse)! However, I can also see how such a variety of individual morphs might produce nightmares when it comes to making corrective morphs for the rigging to accommodate various poses.
One last comment about how shaping morphs are presented in parameter panels: it drives me absolutely NUTS when shaping morphs are mixed in with movement and posing dials. Shape morphs determine the figure's "character" and, once set, aren't changed. Movement and posing dials are used whenever the character is posed for a render. So I shouldn't have go to searching through a long list of shaping morphs just to find that one movement dial I need to turn the neck or whatever! I know that's not something you, Sparky, can do anything about, although I as the end user can reorganize the dials on my own figure (and I do). I just wanted to toss that out there