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SKYLAB CHAT

skylab

Esteemed
Oh yes, the more you do something like this, the more comfortable the process becomes. Even now I find myself not having to refer to the written steps, so really all this repetition was the best way to retain the information.
 

skylab

Esteemed
..and here's pose 3, after sim and render. There are small problem areas, but I'm not skilled enough to know how to isolate them and apply a fix. Compared to yesterday and this morning, this is a tremendous improvement.

GETH PRAY3.jpg
 

skylab

Esteemed
Hey Seliah :) I had fallen asleep while a sim was running...haha....so I missed your post.

Pose 4 appears to have run into problems around the hair. Universe was checked, which would include the figure, the hair, and the environment, but it seems to have gotten confused this time. Maybe PDG will have a suggestion in the morning. Think I'll run the sim on the next pose, and go back to sleep while it's running, then do the rest in the morning.

Good night all :sleep:

GETH PRAY4.jpg
 

skylab

Esteemed
Have started the sim on the 5th pose. If the poses involving the rock are too big of a problem, I could switch to the Moroccan Dreams robe, re-textured for those, as most of it will be hidden anyway. We'll see how they turn out.

So, I'm offline now...bye now :)
 

parkdalegardener

Adventurous
Look at the sim frame by frame. That type of shard or spike is usually because something has caught or penetrated the cloth such a finger or ear. If that is indeed the cause then it is just a matter of tweeking the pose at that frame to avoid the collision at that point in the sim. The final pose is not changed and the final sim will be as you wish.

Question: Is the hair dynamic? If so then that is indeed where your problem may lie. It is easy to solve.

Do the hair sim after the cloth sim. Do not set the hair as a collision object. The cloth will still collide with the head underneath the hair prop during the cloth sim.

After the cloth sim run the hair with the robe as a collision object and it will fall on the outside of the robe looking more natural.

Simple tip: Along the top menu bar in Poser ; between Render and Window is Animation. Click that and the dropdown will contain Recalculate Dynamics where you can choose to recalculate any and all sims straight from the Pose Room to check tweeks without resorting to changing to Cloth and\or Hair Room every time you make a simple tweek to your scene.

Simple tip 2: Parent a ball prop over your figures hands/feet/ears whatever. This gives the sim something to react to besides the pointy bits if you have to leave Hands/Feet/Head collisions active for the sim.

Unrelated: I'm a guy despite the three foot braid down my back. If you have ever seen the History Channel's show Vikings then you get the picture. No face tattoos. I have been known to braid the beard as well.
 

skylab

Esteemed
Good morning PDG :) First off, regarding the guy thing, I'm so sorry, I assumed this was a hen party. For years I had people fooled, they thought I was a guy too, and I often didn't correct them because I sorta liked being anonymous online. The type of themes I did for pose sets, they just assumed...so I'm right with you there. I'm actually a little old lady, and I do mean little...like 4'11" little...glasses, cane, health issues. I'm what you get when 60-70's hippie types finally get old...haha. It's really irritating to me that I had to give up motorcycles, and can't still do beads, patched jeans and tie-dyed t-shirts. I try to compensate with a "born to wild thing" while driving the handicapped cart at the grocery store...a different paint job and some lettered tires would make the whole thing a lot more fun...haha :) I decided to grow my hair back out long after retirement for the heck of it...and happily it covers up the gray layer underneath, and since I tend to look younger than my age, it really keeps people guessing...haha. So, I'm so sorry for the mix-up...and braids are cool :).

Now, for the mess at hand. I'm using Neftis Historical Curls, and I have to tell the eye-rolling truth...I don't know whether it's dynamic or not :rolleyes: You will find that my "expertise" has some serious drop off points, and that happens to be one of them...proper lighting and handling materials is another.

When I ran the 5th sim overnight, I got the same results, everything spiked at the back on the head.
 
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skylab

Esteemed
I set up one of the poses using the conforming Moroccan Dreams robe, just in case the problem couldn't be fixed...and for a pose promo, it would be adequate. So it's sorta optional from here...if you think there's more here for me to learn than you care to deal with, just be honest. If you think I can actually get through this...I'm game to try. The rest of the poses do involve the rock, so it can hide a lot of issues with the robe.

GETHSEMANE - POSE 6 - conforming.jpg
 

parkdalegardener

Adventurous
I too am the old hippie. I still wear my dyes. In fact that is almost the only clothing I own. I can't afford a chair and walk with one or two canes depending upon the day. I've a lot of metal and plastic in my body due to dropping a couple of bikes over the years. There is a leather vest with two rockers on the wall. It wasn't burnt on retirement as was the custom at the time.

Now as to the hair. I looked and it is fiber mesh. That means it was probably done in zBrush. That will be the same as dynamic hair when it comes to the cloth sims. Simple answer is to run the sim and add the conforming hair after the sim finishes or de-select it as a collision object when running the sim if you can't add it later on.
 

skylab

Esteemed
Okay I'll try that...this will be new territory. Here's pose 5 with conforming robe, and pose 6 is pictured above. I think there are three total where the pose assumes that position. Pose 7 is back up more like pose 1. I'm doing them in sort of a sequence, as someone on ShareCG expressed the possibility of doing animations.

GETHSEMANE - POSE 5 - conforming.jpg
 

skylab

Esteemed
You know, I just had a thought....the original problem was that the first robe I tried kept "sticking to the rock", and we were all stumped as to what was happening...but it just dawned on me, the rock has little grass on it...the grass was done in the Poser hair room, according to the creator. I bet it was sticking to the grass, and we thought it was the rock...haha.

The grass is optional by the way, it doesn't have to be on the rock, I just chose it by default.
 

skylab

Esteemed
Okay, running the sim for pose 4, the first pose bent over the rock that spiked at the back of the head...I unchecked historical curls, and proceeded to rerun the sim.
 

skylab

Esteemed
While that's running, we can talk cycles. My dad got us into it in the 60's. We started with Yamaha bikes, first 100cc, then 250cc, then upwards after that. So we went from small bikes to Dad's finally getting a Honda Goldwing and the Yamaha equivalent. Because of my being vertically challenged, I rode a Honda Rebel 250, which had the Harley type dip in the middle, enough for my feet to reach the ground when I stopped...haha. Our bikes looked similar to the ones I did for these pose sets.

BIKE1.jpg


BIKE2.jpg


Dad was a great driver, and I rode with him whenever I had the chance, even after he retired. He'd take cross country trips and belonged to a Goldwing club. We also used to do Bike Week in Daytona, where all the cyclists on the east coast go every spring. I have great memories of riding with Dad along Daytona Beach, and seeing all the crazy modified and customized bikes. My Dad did finally have an accident in his later years...a lady pulled out in front of him...she had the sun in her eyes and thought it was all clear...he didn't have a chance of avoiding her....threw him over the handlebars, his right arm caught her driver side mirror as he flew over the hood of her car, and he finally did a road rash slide on the asphalt before finally stopping. He didn't break any bones, but it did trash normal use of his arm after that...it tore into the muscles in such a way that he could never pull his right hand up again. It ended up trashing his incentive to do things once he found out that simple things like using a screwdriver, or even adjusting his glasses on his face were forever changed. He made do, and was okay with it, but he gradually didn't ride much after that, since even throttling was affected...and memories of the accident sorta dampened the fun of it. He just adjusted his lifestyle, and still lived a full life. Alzheimer's finally took his memories first, then finally his life, several years ago. The biker pose sets that I've done have sorta been in memory of Dad and his love for bikes.
 

Terre

Renowned
That is coming along quite well, mam. :)
Glad to see the hiccups are slowly getting figured out and fixed.

Meanwhile I've been having hiccups too.
I HATE scan-down sales. The future part of ISS45 doesn't work for that type of sale so I have to set it all up the morning it starts and it requires fiddling with the price in IMS first and AFI didn't put one of the UPCs in the sale list so I now have had to go to work twice this morning on what is normally one of my days off!
So "What is a scan-down sale?" It's one where the control program for the registers has an additional discount in it that the database doesn't This is done so that a report on the sales numbers for those specific items can be done after the end of the sale so that report can be sent off to the warehouse and they can issue a refund check based on the amount of money we lost selling those items at that price without having a bunch of other stuff cluttering up the report.
 

skylab

Esteemed
Yes, we have finally solved the mystery of the "sticky rock"...haha.

Here's the sim I just ran on pose 4, at least I think this is 4...hmmm, now I'm confused...anyway, it worked this time, with no spiking at the back of the head. All I did was uncheck the hair and rerun the sim. No other tweaking was needed :)

GETHSEMANE - POSE 4.jpg
 

skylab

Esteemed
Started the sim on the next pose...since my confidence level is rising just a tad. This will be so cool, if I can finally learn how to use these robes. I've got dynamics for M4, M3 and Apollo.

I guess for a group scene with multiple figures...perhaps one could be run at a time, since you have to select the robe in the scene. I'm assuming un-selected robes it will leave alone, like anything else in the scene which is un-selected.

This time I un-selected both historical curls, and the "hair" on the rock, to see if it corrects an issue of the robe wanting to hike up some in the front...you don't see it because of the camera angle...it was probably trying to stick to the grassy hair.
 

skylab

Esteemed
Running sim #6. I have to say, my nerves would be totally shot by now if I didn't have the Seliah's M4 zero pose utility to speed things along...whew o_O
 
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