I think, and I've seen folks post about this sort of thing in other apps as well, the problem is being caused by the order in which the actions are done. I think that's what's putting Dusk/Natanni back to zero position if you apply Natanni AFTER he's already been posed.I was following Seliah's sequence of loading as she requested, to look for problems
Edit to add: The main problem is everything is returning to zero pose, and it has to be tested.
And Seliah....I know you're waiting for the beta test results...and I guess you won't be happy with them...
When applying Natanni INJ, Dusk does return to center location, and loses the pose, returning to zero position. The short, stocky body seems to apply fine, but his face doesn't look at all like Nataani...he just looks like Dusk in the face, with perhaps a wider head shape. So I think you're right, everything is failing in the head area. This covers step 1, now on to the next steps you've listed to check.
Hmmmmmm, so if I'm understanding you correctly Sky, you posed Dusk BEFORE you applied Natanni's INJ? OK, I have never done it in that order, so I've never come across this particular issue.
I always load the character, add a character's morph, add a character's skin/texture, load clothing, hair, shoes, etc., and THEN I pose the character. The last thing I do, if I'm working with Dawn or another female character, is to apply any foot pose if the clothing set comes with high heeled shoes.
Thanks very much, Sky. Yes, this still helps quite a bit, as it FOR SURE ruled out a corrupted program installation issue.
I think what needs to happen, is I just have to do the INJ from a .cr2, rather than the .pz2 method mentioned before in the Poser software forum.
I'm looking into how to do it from the .cr2 now. I know I keep saying that I'm ready to wash my hands of this, and I really in a lot of ways am fed up with fighting with it... but I really hate giving up on ANYTHING. Sometimes I'm a little too stubborn for my own good, and sometimes other folks can benefit from that. LOL
I tend to do things in the same order as you Miss B, but I do know that normally applying this sort of morph won't return to a zero pose. Sometimes if I have multiple figures I will translate one off to the side, then mess with the morphs, and often remove and read them, and unless I zero the figure they don't tend to move back to the starting point.
I tend to do things in the same order as you Miss B, but I do know that normally applying this sort of morph won't return to a zero pose. Sometimes if I have multiple figures I will translate one off to the side, then mess with the morphs, and often remove and read them, and unless I zero the figure they don't tend to move back to the starting point.
I think, and I've seen folks post about this sort of thing in other apps as well, the problem is being caused by the order in which the actions are done. I think that's what's putting Dusk/Natanni back to zero position if you apply Natanni AFTER he's already been posed.
The way I understand it is, all characters are set up to load at 0/0/0, and that's the problem you're having. Try following Seliah's sequence, except apply Natanni before you pose Dusk, and see if you still have the same problem.
Just remember, you don't have to figure it all out at once. At least for myself I often find that when I run into a problem in one place, if I go off and work on something else it's much easier to fix the original problem later on.
Hey Terre Well, I guess you all can see, as a poser, what comes first for me...and that may be where Seliah's coming from. It's nearly impossible to do accurate pose work with a fully dressed figure, and things like hair, beards, clothing can slow down system resources, so it easier to do realistic poses with miminal clothing. I put briefs on all my models to do pose work...so they won't be butt nekked...haha
I agree, and I don't recall what character set folks were having a problem with, as it was a while ago. I know it was before HW, and I know DAZ and RDNA QAV teams wouldn't let it pass, so it might have been from Renderosity, because I know from personal experience, their QAV team isn't as good as it should be when I had to redo a whole package so I could work with it. In that case, it was a clothing pack rather than a character set, but how it made it into the store in the condition it was in, baffled the mind.That would fail QA.
A morph should ONLY change the shape of the figure - nothing else. I actually asked Sky to pose the figure first, because I needed to know if the INJ was changing more than just the shape on her P11 standard like it was doing for me.
Anyway, I just played with Dusk/Rodrigo with the order in which you do things in P9, and all worked fine. I could try it in PP11, but I think you were only concerned with P11 Standard. Let me know if you want me to try it in PP11.