Well, I appreciate your data mining, Sky.
I did re-read PhilC's page, too, just in case there was something I was missing there, but everything he was saying either didn't apply in this case, or I was already aware of it..
I ended up settling on a hybrid method to get him working. I used my IPB to make the actual INJ file... and then I hand-edited the (working) INJ file to produce the REM file.
I'm going to stab at IPB again a little later with a (not Nataanni) test morph. I want to get it working with Chris' head morphs one way or another... I know it should work, I'm not sure why the REM behaves that way... I need to dig into the codes and really compare them line by line, I think, and see what the differences are.
I tested out the other Daz utility... the morph-whateever thing from 3DUniverse... I'm glad it was so cheap, because it wouldn't even launch after installing it. Popped up an error about missing files... pretty much just uninstalled it again and went back to IPB and the hand editing attack method. LOL
But this is fine by me. At least now I just have materials to make. And those are coming out a bit easier this time around. Probably because he doesn't use any advanced nodes or bricks; his textures are just very basic maps and such.