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Show Us Your Dawn Renders!

Ken1171

Esteemed
Contributing Artist
Sure, it's actually simple. Clicking the brick previews (to refresh them) can freeze ShaderMixer, and DS altogether. It gets me a "busy" cursor and DS stops responding after that - have to kill the task. It's also a known fact that these same brick previews don't work (turn black) if I-ray is the selected rendering engine.

Alright, I've got EZ-Eyeliners ported to DS, and they work nicely. Only thing is that we can't see the results on the viewport until we render. It's not simple, nor pleasant to do as it is in Poser, but it can be done! ^____^
 

Ken1171

Esteemed
Contributing Artist
I am curious - WHY skin reflection strength and color in DS are set to 100% but have no effect in renders. But when I open the same material in ShaderMixer and apply it back to the figure without changing anything - the skin now looks like a mirror. I don't get it.
 

Pendraia

Sage
Contributing Artist
that may be why you get crashes with SM and I don't Ken...I don't use the brickyard just the view with the nodes.
 

Ken1171

Esteemed
Contributing Artist
Thanks, Pen. The crashes were happening when clicking the brick previews, so I stopped doing that and had no more crashes with ShaderMixer. Question - is there a brick to desaturate a color in SM? In Poser that would be the "Color Control" brick, or the "Color Math". I have found a way to emulate a color math in SM, but the results were not what I expected. Colors get crushed.
 

Glitterati3D

Dances with Bees
Just took a break from rigging to play.

Dawn&Dusk.jpg
 
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