No Problem.I'm not sure what I could do with it, but thank you, as that's very generous.
I have brought Poser pro 11 last week when it was on sale. But I have no idea how to use it. I have some learning to do.That's very kind of you LeeDuva...
I'm not sure that I would be much help at converting it to Poser that is a stumbling block for me with my outfits. I did do a webinar recently were Paul walked us through the process but haven't attempted it with my own stuff yet.
That makes two of us...I own it. I can load stuff in it. Still working on using 2d backgrounds in it. I can do morph injections and set up basic materials and that is about it. I will be sitting down with the video from Paul's webinar at some point and seeing if I can convert the outfit I'm making to Poser though.
Is there any Poser 11 tutorials that you recommend?
I see. You do have a point. I should learn the interface.I would say the tricky thing with Poser tutorials at the moment is there is a lot of stuff that has been added in the last few versions that can make workflow easier, but I've yet to see a comprehensive tutorial that pulls these feature into rigging.
That being said there's a series of tutorials on Renderosity I really like. Since you are completely new to Poser, I'd recommend looking through the first few (even though they aren't on Poser 11, it's still basically the same) so you feel comfortable in the program, and then you can begin skipping around to stuff relevant to what you are trying to do. Specifically I'd look at the Fitting Room. It's a very quick and easy way to get a basic rig started on a clothing item, and then you can refine it (if need be) from there.
No...Traci did one on rigging but I haven't gotten around to trying it yet so I can't say how easy it would be to follow.
Glitterati3D.Traci?
Ah Ms.Glitterati3DGlitterati3D.
They're Poser renders GG...the smoothing from DS shouldn't be impacting on the rigging. The object fitted nicely with no smoothing when I played with it in DS. I only added smoothing when posing as it helps when posing to have the collision you get with smoothing. Those appear to be Poser renders with the object loaded. Nothing like that occurred in DS when loading the object prior to rigging.
So you know Pen, if you set something up in DS with smoothing there, and bring it over to Poser, the smoothing can cause the outfit to get too 'tight' and cause poke through. I may not being explaining it well but I remember a similar thing happening with the Huntress outfit in Paul's clothing conversion class Mastering Clothing Conversion Between Poser and DS - A Digital Art Live/CG Cubed Creation at HiveWire 3D
I'm not sure that's what's happening here, but it's a possibility, since I'm not sure how the outfit was brought into Poser. Was it brought in as an .obj file? or made into a cr2 in DS? And of course I'm mostly assuming it was brought in through DS because I think I saw earlier posts where you were testing it in DS.
I can imagine it might cause problems if it was transfered over as a cr2 that relied on smoothing for the fit.
But unless I'm mistaken Lee used Traci's tutorial which would have involved importing the original object directly into Poser...smoothing should not be an issue in that case.
The earlier posts were trying to get it set up in ds but as im not familar with setting up in Poser I referred Lee to Traci's tutorial.
I should of explain it better. I did try to follow Ms.Glitterati3D. First I open Poser Pro 11 and use Dawn Dev Rig. Second. I import Denim Jumpsuit as a OBJ. It on the floor and it little bigger then dawn. third So I scale it down so it can fit Dawn. Fourth I to conform The Jumpsuit to dawn it doesn't work. So I check any poke through. I find a couple of them. Bring it to Poser Python script and use poke thought fix. Fifth after the poke thought is fix I bring it to the fitting room. I manage to get it to work sort of.
I get it to fit,go back and try to conform it. and it failed.
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