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Nature's Wonders Sneak Peek Thread

Ken Gilliland

Extraordinary
HW3D Exclusive Artist
I still don't have the bump map and there's some UV stretching I need to correct, but the Side-blotched Lizard is starting to look like one :)

Capture4.JPG
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
Ohhhh, he's looking real good. Can't wait to see him with his bump maps. :)
 

Ken Gilliland

Extraordinary
HW3D Exclusive Artist
Thanks for all the comments... over the last week, I've added more morphs and reworked the UVs so that the seams are easier for me to work with (using straight edges where possible). With all of the patterned scales, trying to match-up curved UV edge seams with textures was a nightmare. Here's the almost final texture plus some of the morphs (in use) for the Side-splotched lizard. Now that I've finalized the UVs, I can finally make a bump and/or displacement map...

RenderTest1.jpg
 
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Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
Wow, he's looking so realistic. I can't wait to see him with his bump/displacement map. ;)
 

Jan

Adventurous
Looks so real in this environment, who would have thought it was a 3D model. missing maps regardless. Well done. JanW
 

NapalmArsenal

Distinguished
Contributing Artist
Thanks for all the comments... over the last week, I've added more morphs and reworked the UVs so that the seams are easier for me to work with (using straight edges where possible). With all of the patterned scales, trying to match-up curved UV edge seams with textures was a nightmare. Here's the almost final texture plus some of the morphs (in use) for the Side-splotched lizard. Now that I've finalized the UVs, I can finally make a bump and/or displacement map...

View attachment 11844

Yap, I feel for you on those curved UV edged seams!!

He is looking very much like a real hold in your hand little guy! I can't wait to take him home!!
 

Ken Gilliland

Extraordinary
HW3D Exclusive Artist
thanks everyone for the comments and support... I've added quite a few more morphs today (including some of the JCMs that show some of the folds in the neck area.

621-3.JPG 621-2.JPG 621-1.JPG

I've also added a bump and tighten up some of my first lizard texture...in this process, I also discover which joint movements are stretching the UVs too much and where UVs still need work. For instance, I still need JCMs and some UV work on the hind knees

NW_Promo.jpgNW_Promo2.jpg
 
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