Indeed Ken, but I will say the magic of 3D Depth maps
You mean height maps? I thought Superfly in Poser doesn't support micro-poly displacement.
Indeed Ken, but I will say the magic of 3D Depth maps
Yes , Not yet but they already working on it .You mean height maps? I thought Superfly in Poser doesn't support micro-poly displacement.
I would not worry about that , D2F & D2M are my names from now on as that make sense without confusion in my book.Interesting how you are writing it "D2F". I have been using "D2", but now that I think of it, this could also mean Dusk2. D2F kind of removes the ambiguity, and it may sound familiar to those used to the way some company has been naming figures for years.
It is for technical side of it , I don't know what people talking about when they use D2 / DD2I'd not know D2F had anything to do with Dawn 2.0.
Thank you Richard , it was based on one of my old beach wear , lazy top and the bottom is kind of half shirts/skirt, but it is just a 30 min concept , I will refine it later in time.That swim wear is just SEXY! Dusk 2.0 will hopefully get some of this love from you honey! XOXO
absolutely ! there going to be a lot of it soon for everyone to choice from , at last from my production !Also some of us would rather work with males as well I sure do love the Nefertiti though!!
I would not worry about that , D2F & D2M are my names from now on as that make sense without confusion in my book.
People reacting better when I used D2F.. since it is less associated with the negativity surrounding previews stuff.
When the release is official I will use the official name as well . It is good to have a little mystery left to grab other attention.
I know how to work magic in marketing .
Nice we understand each other ! I also understand when there is a figure number 1 as Dawn was, same was with Genesis, Victoria and Michael, once there was second version it quickly changed to G2, M2, V2 etc..Sounds good to me. I guess you're also right about the stigma attached to the name, so this may help. Lisa wanted to start a "YES campaign" for Dawn2, and this would be a step into that direction. ^^
People don't understand that Base Figure is a blank canvas that needs perfect topology and be very well rigged , and good UVs , the rest is the limit of imaginations. Simple ! that why I know D2F and D2M gonna change a lot soon .
UThanks for explaining your rationale for "D2F." It makes sense to me, and I like standards. I'm adopting "D2F" and "D2M" and will cease using "DD2," which I admit is clumsy.
These are going to be some cool megapacks.
I know and totally agree , it getting me on my nerves when I see talks like that as it did today , but it was about old version of Dawn.I am well aware of this part. People tell me Dawn "cannot have this shape, proportion, or texture", and I go WHAT? I would understand if they were referring to LF, because when I tried to morph her, I found myself fighting the topology and couldn't go far. But Dawn? I made a wide variety of body shapes and proportions, and so did HW, and RawArt. They only way they couldn't reshape Dawn into whatever they wanted would be if they didn't try, or if they didn't look for what others had already created. Just last week I was told at Rendo that DawnSE has no body morphs. Yeaaaahhhh, riiiiiight.... In what cave have these people been living at?
Good news! Made more progress with D2F (I like how that sounds!) facial rig control. It now support symmetry, inverted symmetry, filtering individual movement directions, symmetry resetting, and facial memory dots. You can see the details HERE.
You doing wonderful job on the skript Ken, I am gonna definitely use it in Poser, I am following your thread but not new notifications , just checked and I am watching it .
I am preparing similar thing as well in DS , but for some reason I can get yet the facial rigging dots, everything else working, eyes, head but not facial rigging muscles, a lot of codes so I skip it for later when the facial rigging is final.
That's great and Yes , there would be more bones for the ears as well and maybe additional in the face, check Paul's last video , maybe it shows there how more bones are set up , can't wait for the final beta on the rigging to start setup all my work , I am half way with each character and clothing .I believe D2F is missing some facial bones in my beta version, so I will have to add them later. The number of control points doesn't change the code, so I can write the script independently. The new Face memory dots will come handy, where people will be able to save their expressions straight from the tool. So far it's only for the facial rig, no morphs - but I believe that's the part people will want to save the most.
That's great and Yes , there would be more bones for the ears as well and maybe additional in the face, check Paul's last video , maybe it shows there how more bones are set up , can't wait for the final beta on the rigging to start setup all my work , I am half way with each character and clothing .