Wolff Playing with Beez!
In the cart!
The file lister another winner Ken , huge time saving script !
sometimes I am thinking all the scripts you made should be native in the program itself ! as those that missing your scripts would never know of the possibilities.
Well done !
I am going to get them all once I starting setting stuff up in Poser , definitely a must have !Thanks, Cath. The list of supported MORPH names is also tedious to make by hand, so a tool dedicated to that alone it's included in the pack as well. The File Lister was already used on the making of the store product documentation itself - a time saver!
Better showing than explaining.
I am going to get them all once I starting setting stuff up in Poser , definitely a must have !
how I hate to make it by hand , gosh! life saver !
I think this will be a very popular script and I hopes it sells in it's thousands.
Happy to oblige I will put the reviews up in the next day or so.Hehe I wish! I imagine the number of people using Poser 12 might still be small. Some people refuse to upgrade for one reason or another.
Please leave a positive review at the product page if you find the scripts useful to you. That's the best way to tell others the script has value.
5 star reviews added to all of the scripts I have purchased which is everything but Lister Master. I hope that helps sells a few more copies not only because you deserve the reward but it will mean more people are actually getting the pleasure of using them. Fingers crossed other swill also share their experiences as these scripts change the nature of Poser 12 significantly so much so they really add a very big reason to upgrade to Poser 12.
I want to see it. I'm having a little trouble envisioning how to use it.Good news - MAT Edit update v1.1.2 is now available for download at Renderosity. Just remember to remove the previous version folder before installing to avoid file versioning issues. If you own my "Script Manager", just CTRL+click the MAT Edit launch button to uninstall it. If not, just follow the instructions from the update email.
Hope you enjoy the new automation feature to remove all shader nodes from materials, leaving only the texture maps connected to the root node(s). That is a quick and easy way to convert legacy Firefly materials to Superfly, by creating a simplified starting point you can further edit. This feature is fully automated in the "SkinEdit" script, but it's also figure-specific. In MAT Edit, you can now apply it to anything you like to make a starting point for creating Superfly-friendly materials. A huge time-saver!
I want to make a new video tutorial just to cover this feature.
I want to see it. I'm having a little trouble envisioning how to use it.