Dreamer
Dream Weaver Designs
I have a copy of Vue (though not installed) and yeah its not much cop for putting rivers right where you want them.It isn't like Vue, which will randomly carve out erosion valleys en masse; in Silo, I draw lines (and use cut, Ctrl-X) onto the terrain, then bevel to widen it, then extrude it downward, then bevel the top and bottom edges to round it all off. This method lets me attain the shaped I want with far fewer polygons than if I used a grid and deformed it.
I prefer this because I have a specific course in mind for the waterstream; e.g., a pool at the base of the waterfall, then it meanders around this great tree until it joins the river.
I didn't have a lot of luck in Silo to be honest, though maybe it was the way I went about it.
I am trying to make a small valley, surrounded by hills with a small river/stream curving through it with a couple of nice flatish places for a house and grazing stock. Not necessarily on the same side of the water.
So far between Bryce and Sculptris I have got this:
The water and ground texture are borrowed from Terradome2 for the moment.
Still poking at it as not quite happy yet