I have to agree.Wow that is so nicely made Ken.
@Hornet3d
Great use of @seachnasaigh Ambient Boost Node Group. Is that the only lighting in this scene? May I ask what your raytrace was set at? I'm thinking only 1 as you have no transparencies.
Now the real question. Who left their scanner behind and why didn't they accompany Caoimhe to get it? Are the Plasma Tubes part of the ships design?
A stark scene that begs questions because of the narration. Well executed. High Score!
This is one of the best I've seen from you. I really like what you did there.Jet packs were banned in the plasma tubes, the reflective surfaces meant it was easy to become disoriented and the impact of any collision did not bear thinking about. With the option of the jet pack gone the hover pad was the usual form of transport as it was computer controlled to ensure it only traveled set routes to set places. The tube, whose base glowed even when shut down, gave her the feeling of descending straight into hell, she hated it but at this point Caoimhe hated the person who had left their scanner behind far more. As the pad closed in on the tenth level she already felt too close to the hell beneath her and all she wanted was to recover the scanner and then make a quick exit.
View attachment 36120
Glow created by means of Seachnasaigh's ambient boost node group.
@Hornet3d
Great use of @seachnasaigh Ambient Boost Node Group. Is that the only lighting in this scene? May I ask what your raytrace was set at? I'm thinking only 1 as you have no transparencies.
Now the real question. Who left their scanner behind and why didn't they accompany Caoimhe to get it? Are the Plasma Tubes part of the ships design?
A stark scene that begs questions because of the narration. Well executed. High Score!
There are many kinds of origami, and I have practiced it from childhood. There was a time when I could fold about a 80 different items, like animals, plants, insects, boxes, vehicles (land, sea and air), clothing, masks, characters, and modular ornaments. There are also origami puzzle games, where we fold dozens of the same piece to build lego-like structures (like medieval castles!) that can be quite complex, like a sphere made of 30+ pyramids. This is best done with 3-4 friends to speed things up (challenging!).
Some people classify origami in 3 main categories: traditional, kirigami (allows cutting), and "modern" (non-square paper). I can fold a few kirigami, but for the most part I do only traditional, which requires square paper, and no cutting or gluing are allowed.
Below is a flowers arrangement I made with a vase, tulips, lily, and foliage with traditional washi paper. Sorry for the photo quality, it's an old iPod.
View attachment 36118
This is one of the best I've seen from you. I really like what you did there.
I would love to do something like that but if I ever attempted it I know I would have ten thumbs.
Ah ok, how do you find it for doing things like hills, rivers and small valleys?I model in Silo 2.5.2 - oh, now they've released 2.5.3 ~downloads update~
It isn't like Vue, which will randomly carve out erosion valleys en masse; in Silo, I draw lines (and use cut, Ctrl-X) onto the terrain, then bevel to widen it, then extrude it downward, then bevel the top and bottom edges to round it all off. This method lets me attain the shaped I want with far fewer polygons than if I used a grid and deformed it.Ah ok, how do you find it for doing things like hills, rivers and small valleys?