Well, having purchased myself and early Christmas Present (Poser 11 Sale) here is my first play at a scene rendered in Superfly.
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Nothing special on the lighting as I was also trying out the new area lights, two here one on each side of Dawn.
Superfly can do neat mesh lighting. If you want to try it, take material room screengrabs for those blue/white oval lights in the ceiling, the blue/white toroid lights on the upper walls, and both of the control panels, and I'll set up active lightcaster materials for them.
Then, the lights will actually work, and your scene will be lit by the ship's lights.
What ship passageway model is that?
I have Superfly chain mail in two densities and four colors. Also in second skin overlay version, showing the existing skin material "behind/under" the mail. I'd need to make a package of it.View attachment 33573I don't know if I am happy with the chain mail.
I'd like to see that node setup. I have all the maps for it: Texture map, Specular, Bump, Normal, Displacement and a Trans map. But when I use them on the Poser Surface node, it looks like above. It doesn't look right on the Physical surface node at all because I think it handles transparency and such a lot different than the Poser surface. I am experimenting with it right now. I'll post an update if I get closer.I have Superfly chain mail in two densities and four colors. Also in second skin overlay version, showing the existing skin material "behind/under" the mail. I'd need to make a package of it.
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@Hornet3d I hear ya. Oh, if you run a Superfly render and see the message log icon (looks like a cartoon speech bubble) turn amber, it's seeing incompatible node connections. I get that a lot with Stonemason sets.
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Fixing it is usually just a matter of deleting ambient occlusion nodes (Superfly does AO automatically, so an AO node is redundant) and specular effects (also redundant).
It might not be until later today, but I'll put that together using my maps and take a screenshot. You can copy the nodework from the screenshot, substituting your own maps.I'd like to see that node setup.
I have Superfly chain mail in two densities and four colors. Also in second skin overlay version, showing the existing skin material "behind/under" the mail. I'd need to make a package of it.
View attachment 33574
@Hornet3d I hear ya. Oh, if you run a Superfly render and see the message log icon (looks like a cartoon speech bubble) turn amber, it's seeing incompatible node connections. I get that a lot with Stonemason sets.
View attachment 33575
Fixing it is usually just a matter of deleting ambient occlusion nodes (Superfly does AO automatically, so an AO node is redundant) and specular effects (also redundant).
Pinging for knowledge! I always thought the broken lines meant there was some type of incompatibility issue.I have Superfly chain mail in two densities and four colors. Also in second skin overlay version, showing the existing skin material "behind/under" the mail. I'd need to make a package of it.
View attachment 33574
@Hornet3d I hear ya. Oh, if you run a Superfly render and see the message log icon (looks like a cartoon speech bubble) turn amber, it's seeing incompatible node connections. I get that a lot with Stonemason sets.
View attachment 33575
Fixing it is usually just a matter of deleting ambient occlusion nodes (Superfly does AO automatically, so an AO node is redundant) and specular effects (also redundant).
She looks wonderfully Wonder Woman. I do wonder if a light displacement map might make the ridges modeled in the torso a bit more pronounced and perhaps stars might added to her bottom to jazz it up a bit. The eagle bodice of her battle corset (Battle Corset. I like that) is already perfect. I think a shield might be in order but the Captain America shield round shield is available and should be easy to texture with her icon. Just a couple of idea's should you decide to return. I know you're brimming with creativity and want to move on to a different project.View attachment 33571
Okay... I couldn't help myself. I went ahead and modeled the boots. So this is really then end of this project. I started a thread to get some ideas of what to do next. Dusk needs some help, so I may see what I can do with him.
It doesn't popup a warning window; that little icon just changes from grey to amber. But if you see some material render black (or white) instead of its proper color texture, it will usually be because some nonsensical node connection was disallowed. The message log will tell you exactly which connection in which material.I love the chain mail and thank you for the warning as I have quite a few of Stonemason's products and the pop up would have thrown me.
You're correct; a broken (dashed) line indicates an incompatible connection. The "wire" also will likely be a darkened shade.Pinging for knowledge! I always thought the broken lines meant there was some type of incompatibility issue.
I already modeled a shield and sword for her when I used Dawn with Tempestra 3D's Jenny morph. It wouldn't be hard to just add them to the scene, but I already put this one to bed. I used a bump map for that torso piece, but it looked bad if I brought it out too much so I dialed it back.She looks wonderfully Wonder Woman. I do wonder if a light displacement map might make the ridges modeled in the torso a bit more pronounced and perhaps stars might added to her bottom to jazz it up a bit. The eagle bodice of her battle corset (Battle Corset. I like that) is already perfect. I think a shield might be in order but the Captain America shield round shield is available and should be easy to texture with her icon. Just a couple of idea's should you decide to return. I know you're brimming with creativity and want to move on to a different project.