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WIP Hunter 3D's Upcoming Products

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
I did, but I'm not using P12 regularly, so don't have the answers for you.

I can't remember off-hand if there's been any discussion on Renderosity's forum which would help, but you might want to check it out.

I do know a good many people use Substance Painter, as you do, so you may find answers on their forum.
 

Doug Hunter

Brilliant
Contributing Artist
I've been working on some background scenes;
Scene1 01.jpg
 

Rae134

Renowned
CV-BEE
Contributing Artist
I know this is about your upcoming products which are lovely but I just wanted to mention I really like how the colours of the stained glass is reflecting on the floor
 

Doug Hunter

Brilliant
Contributing Artist
Yes I liked the stained glass.
I'll do some more window effects :D

Rae, you will remember when I sent you some other background scenes a couple of months ago, we'll when my old computer died I hadn't back up that week, so I lost most of those original working files. So these ones are the replacement background scenes.
 

Doug Hunter

Brilliant
Contributing Artist
Here are some more of the background scenes;

Plus two outfits for which I lost all my working files when my computer died. Now I have to start them all again :cry:
"It is a truth universally acknowledged that: if you back up once a week your computer will die on day seven." Jane Austen Murphy

Scene1 04.jpg
 
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Doug Hunter

Brilliant
Contributing Artist
I finally now know why my mats were not rendering correctly in Poser 12.
By default Substance Painter sets exports for normals in .png 16bits.
They have to be in 8bits. In 16bits Poser 12 flips the normals upside down.
Just a heads up for anyone else who uses Substance Painter.
A particular thanks to MEC4D for that :thankyou:
 

MEC4D

Zbrushing through the topology
Contributing Artist
Nice work Doug! please send Chris an e-mail , a little bird told me , he may have for you some updates already in a day or 2 ;)
 
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