So I'm trying to convert a DS item to Poser, and I'm having issues. I think it has to do with grouping in DS, but I'm not sure. So here's what's happening:
I can't get the the item to export correctly as a .cr2. When I open the exported .cr2 in Poser, I don't get any geometry. The rig has come over, I have the correct skeleton, but don't have any geometry.
So a couple things I tried, was first doing it on a different computer, because I do feel like there are some crazy software issues hiding in my laptop, but no, my desktop gives me the same result. I also tried exporting another item to make sure I wasn't missing a step (as well as rewatching some tutorials just in case) and I'm able to export other items just fine.
So I went and opened up the .cr2 file in a text editor to figure out what might be happening. Since I wasn't seeing any geometry, my first thought was that for some reason the path to the .obj file was bad. But I double checked it, and even switched it to not use the DS version of the geometry, but the .obj file included by the creator. Still no geometry.
Did some more digging in the .cr2 file and compared it to other .cr2 files and here's what I discovered. Here's what I get in the .cr2 for the item I'm having trouble with in the section right after the paths for the geometry and .pmd files are given:
It's a set of boots for Dawn, so I mostly have all the bones, although I feel like I'll need to fix the fact that the hip and the pelvis have gone missing, but ignoring that you'll notice that other than listing the bones, there isn't much there. Here's an example from another set of shoes that does load correctly:
And so on. So I'm pretty sure the issue is that the exported .cr2 for whatever reason isn't brining over any info on how to group the geometry to the bones.
So what do I do to fix this in DS so it will export correctly? In this case I really want to export from DS because the base geometry doesn't match up to Dawn's zero pose, so rigging from scratch in Poser is not easy. Any ideas on why this is happening with this item and not other items?
I can't get the the item to export correctly as a .cr2. When I open the exported .cr2 in Poser, I don't get any geometry. The rig has come over, I have the correct skeleton, but don't have any geometry.
So a couple things I tried, was first doing it on a different computer, because I do feel like there are some crazy software issues hiding in my laptop, but no, my desktop gives me the same result. I also tried exporting another item to make sure I wasn't missing a step (as well as rewatching some tutorials just in case) and I'm able to export other items just fine.
So I went and opened up the .cr2 file in a text editor to figure out what might be happening. Since I wasn't seeing any geometry, my first thought was that for some reason the path to the .obj file was bad. But I double checked it, and even switched it to not use the DS version of the geometry, but the .obj file included by the creator. Still no geometry.
Did some more digging in the .cr2 file and compared it to other .cr2 files and here's what I discovered. Here's what I get in the .cr2 for the item I'm having trouble with in the section right after the paths for the geometry and .pmd files are given:
Code:
actor BODY:1
{
}
actor rShin:1
{
}
actor rFoot:1
{
}
actor rToe:1
{
}
actor lShin:1
{
}
actor lFoot:1
{
}
actor lToe:1
{
}
It's a set of boots for Dawn, so I mostly have all the bones, although I feel like I'll need to fix the fact that the hip and the pelvis have gone missing, but ignoring that you'll notice that other than listing the bones, there isn't much there. Here's an example from another set of shoes that does load correctly:
Code:
actor BODY:1
{
}
actor hip:1
{
}
actor abdomen:1
{
}
actor pelvis:1
{
}
actor rThigh:1
{
}
actor rShin:1
{
storageOffset 0 0 0
geomHandlerGeom 13 rShin
}
actor rFoot:1
{
storageOffset 0 0 0
geomHandlerGeom 13 rFoot
}
actor rToe:1
{
storageOffset 0 0 0
geomHandlerGeom 13 rToe
}
And so on. So I'm pretty sure the issue is that the exported .cr2 for whatever reason isn't brining over any info on how to group the geometry to the bones.
So what do I do to fix this in DS so it will export correctly? In this case I really want to export from DS because the base geometry doesn't match up to Dawn's zero pose, so rigging from scratch in Poser is not easy. Any ideas on why this is happening with this item and not other items?