Another prop I'm working on. Asst. Coach bag. I think it's close.
Looks like you're getting pretty close. Coach is my favorite brand of purse, and I have a number of them.This is the coach bag I'm using for reference.
I'm on the Mac at the moment, and the file is on Laptop. I'll post the screenshot as soon as I switch over, but it's a pretty basic setup. An image map node, a Diffuse shader and the output.Weird for sure Earl. How do you have the texture set up in Blender? IOW, can we see a screenshot of your Node setup?
Fine by me. Keeps things simple.Most handbags have matching straps. I would go with the same.
Look at the picture I posted of the actual coach bag. Everything sags on it at rest. It will look different when a woman holds it by the short straps, and it will hang differently if it's supported by the shoulder strap. Now, it will mean a little more extra work for me to make it Cloth Room friendly by pre-designating the correct cloth groups for each part of the bag, but I've been thinking for a long time that there should be a set standard for making clothes Cloth Room ready for users. So this bag is a good chance to do that.I agree with Janet about keeping the strap texture the same as the purse.
One question though, why do you think it should be a prop for the Cloth Room? A purse can be a prop for sure, but if you're going to have a leather texture for it, that makes me think of a solid shaped purse, and not one that could be shaped depending on a pose, like a material purse might.