A small country store or mom and pop store would have required fewer props :wink:
Wouldn't have been as satisfying to me. To be honest, I'm STILL thinking about the shoe store. I could have finished IT by now. Of course, since I still have the register done, It wouldn't take that long to knock it out. Of course, I run into the same problem there of having products to put on the shelves. It's kind of a shame I can't just make freebies for Hivewire to give away, but since I am still a vendor at CP I guess I could do it there instead.A small country store or mom and pop store would have required fewer props :wink:
Not really Earl. If you think about it, no shoe store, at least not the nice ones, have that many pairs of shoes on a shelf, as you would have bottles of soda in a supermarket.I run into the same problem there of having products to put on the shelves.
I wouldn't have as many shoes to make, but I'd still have to make them. I'm terrible at shoes.Not really Earl. If you think about it, no shoe store, at least not the nice ones, have that many pairs of shoes on a shelf, as you would have bottles of soda in a supermarket.
In fact, the shelves wouldn't be that long, like in a large supermarket.
It's just wireframe now. I did put in a salescounter near the rear wall, but no displays or dressing rooms yet.Ohhhh, sounds good. Post a screenshot/render when you have something for us to look at.
Of course. Any shoes I make would only be props for display anyway. So any renders with Dawn or Pualinine or Maisie or whatever figure you use would need to use shoes made and rigged for that specific figure.Would you HAVE to make shoes for a shoe store? with all the outfits that our 3D characters have, couldn't the shoes from them be used? (people use from their own collection I mean).
No, that's just kind of the way the floor plans look. The backwall and Outside back wall have a space between it for a stock room. You can see the entrance from this angle, but there's a entrance in the back corner.Oh, I've been playing with Spin the past couple of days as well. I had first played with it while playing in a trial version of Rhino 3D years ago, and I liked it, but never tried it in more recent versions of Blender. I've been working on a set of glasses. The first, a wine goblet came out pretty decent. Now I have to figure out a nice Cycles material setup for it.
This is really coming out nice, but I have one question. Why is the front wall so much thinner than the other 3? Or is that just the perspective view of the camera causing that?