Discussion in 'Developing for Dawn' started by eclark1894, May 12, 2018.
Anybody remember this old thing?
YES! I totally forgot about that purse. You should finish it.
Working on it now. I finished, or mostly finished the Asst. Coach bag. And this one is almost done from before. But I'm redoing some of the mesh. I'm actually amused by what I did.
Oh I know what you mean. I usually sit here shaking my head when I start exploring the mesh of an old project. It's amazing what I've learned over the years.
Made a few changes, but nothing drastic. I got rid of the lettering because I don't need it. I can do the letters now in Blender easier. This is more or less just a box with a flip over flap. I believe I can take of that with a morph. And I'm going to make a second version with a chain strap. I'm not happy with the texture though. I can't really see any detail, so I need to track down a similar purse for reference.
What don't you like about the texture? Are you using a bump or displacement map to make it look more realistic? You also should try a different color other than black, as it may show up better.
I also like your idea of a link chain, as it was the first thing I thought of when you posted the old HW purse. Some styles look good with chain straps.
It's not black, it's dark green. I'm just thinking out loud.
AHA!! I just took a closer look, and now I see the green.
Gonna take a break for a day or two. I was just in a small fender bender. Must be Friday the 13th.
Oh, I hope you're OK Earl. Take care of yourself.
Okay, I think I'm going to call it quits on these bags. Just create about three more textures and call it a day. It's just a straight prop, no morphs. Although I did do a shoulder strap for it, I'm not going to release it.
Well, I was having some doubts about finishing the new purse I'm working on because it has a flip top lid on it. I needed to make a morph but couldn't figure out how to do it with the least amount of having to re model. built that means changing some vertices around and even possibly eliminating some which would keep me from being able to make a morph. But I think I've found the answer.
Glad to hear you figured it out.
I'm still NOT going to add morphs to the Asst. Coach bag or put a shoulder strap on it. but the Hivewire purse with the flip top, I think I can finish now. I'm going to use something I didn't even know Blender had. A Bend modifier.
Hmmmm, that's a new one to me too. I'll have to check that out.
Okay, well, this is going to be tougher than I thought. Fortunately, I've got all weekend to get it right.
Well, I did it. Used a method I did not even know existed. I didn't know yo0u could do it, but you can change the pivot point of rotaion in Blender on any part of the mesh. And it's fairly easy to do. In fact, the toughest part, assuming you've modeled it correctly with the expectation to move that part of the mesh is to make sure that you have all of the mesh you wish to have pivot, selected.
Now to see if I can get this to make a morph.
Where is the bend modifier?
Technically, it's the Simple Deform selection in the Modifier stacks.
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