eclark1894
Visionary
Good news is the morphs work. Bad news is the textures don't. "Lucy, I got some some more modeling to do!"
I'm not completely sure what's going on, but the texture map I used was used for the coach bag not this purse. So that's the most likely culprit.I'm liking the general shape of the purse. Am I correct in assuming the textures are stretching? Is that what I'm seeing on the sides, and across the top, of the purse? If not, what exactly is going wrong?
Working on the chain strap now, but I've got to get to bed. Work in the morning. Also, as you know, Trekkiegrrl help me with the morph movement.WOW, a flying purse. So when you open the flap up it raises the purse off the table? Hmmmmm, how did you set up the morph, because I would think a rotation would only open the flap up, as you would need a translation to move it up off the table.
BTW, the texture's looking good, and I think you're right about the chain strap looking better.
Well, it should work, but that's why I'm making the chain separate from the purse. In a cloth sim the chain would have to collide with everything in the scene. Even itself. Basically, you put it in the rigid cloth group, then just let it drape. Neat thing is, if it works for that, you can also get this:I've never tried a dynamic chain link, but I can't imagine it wouldn't work.