This perplexes me - ghost bones and control handles are not really new. I have content designed for the old Generation 2 Mike/Viki, and more for Generation 3 that makes extensive use of ghost bones and handles on conforming clothing, hair, and even some other items - all functional as far back as Poser 4. For a long time this was commonly done by multiple creators, but then seemed to fade away. In an ancient forum lost to the ages I had posted a thread proposing adding additional ghost bones and controllers to an existing figure for on-the-fly control of muscles and facial features -but it was argued and flamed out of existance (despite this being common practice in the much higher end production fields of cinema).
A body handle on the face or on a dress are basically the same thing, and have been used for as long as I can remember in both Poser and DS.
HOWEVER, Poser 11 has introduced new things I haven't seen being used with body handles before. We can see some of this in LaFemme's rig, like the pectoral body handles can pose the breasts, and also scale them if using the scaling tool, or translate them if the translation tool is active. The nose can be posed, and also repositioned and scaled depending on what tool is active when we move the body handle. I have seen body handles being used for posing (bending) before, but scaling and translating on the same handle is new on my book. This triples the amount of things one can do with a single body handle, depending on what tool is currently selected - and this is new in Poser 11.
So yes, body handles are old stuff, but what Poser 11 can do with them is something new. And what's more, I don't know if these things can be done in DS. For example, Poser 11 has introduced smooth translations as a new feature, meaning there are new weight maps just to control geometry stretching and compression on joint translations that might not exist in DS. LaFemme uses these things freely because she's Poser-only, but Dawn 2 is a different story. This might be a case where she may not benefit from all the new things P11 can do with body handles because the DS version has to be able to do the same.
Having that said, a facial rig created in Poser 11 can potentially be incompatible with previous versions if it uses some of the new features introduced in this version, and also may not be reproduceable in DS. There are, however, some creative ways of using body handles on a face rig, like for example, using them to drive morphs (JCM) and traditional bending at the same time. This is nothing new, but it hasn't been used as much as it should in both platforms.
I have noticed that for some reason with this newer forum software if you go a length of time without replying it stops notifying you of new posts on a thread. I am unsure why.
Ooh, it could be. But now I know what to do when that happens. Just reset the "watch" flag and it starts dispatching notifications again.