The tongue with have easy pose type rigging to curl and bend and even flatten it.
* The abdomen1 group seems a bit too thin. I remember having issues rigging clothing or making character morphs work with thin groups with the original Dawn (torso bending issues). I was hoping to see torso groups more spaced out from each other now that we have eliminated one of the chest groups. Maybe it could be expanded up just a couple of faces to give weight maps more buffer geometry to work with? It would be great to take this opportunity to remove thin strip groups from the lower torso. Perhaps it's Ok for the hip to have a thin group, but I think the abdomen1 needs more polys [vertically].
Jenny Taft is very pretty. I think there may be a resemblance there. That is a flattering comment.
@Glitterati3D I think the hip is OK being thin since it doesn't bend - it's just there for rigging purposes being the root node for the skeleton. But the abdomen1 is a critical group when we bend the torso to any side. It's where a LOT of stretching and compression happens, since the body can bend over itself like a switchblade. This is a case where thin strip groups can cause pinching on the geometry when we create character morphs with shorter torsos - like some entries from my "Body Type" series do. If the abdomen1 is already a thin strip, character morphs that make the character torso shorter suffer from insufficient number of faces on that group to produce good bending when morphed.
This was a major reason why I had suggested removing chest1 - to give more space for the 2 abdomen groups, keeping them more evenly spaced and with more buffer geometry for the weight maps to work with. Thin strip groups may work fine with the default Dawn shape, but posing problems emerge in some cases when morphing the body. The original Dawn has so MANY torso groups that look what happens when she bends over - the abdomen collapses over itself, even in the default shape. This is the chance to correct that issue with Dawn 2.0. We already have more geometry for the 2 abdomen groups, but as shown above, one is way larger than the other, leaving abdomen1 a thin strip compressed against the hip.
My suggestion is to enlarge abdomen1, so the 2 abdomen groups get evenly distributed geometry, finally eliminating the issues that occur from thin strip groups on high compression areas.
Ken, all I was saying is that from what I can see, her abdomen issue seem to have been addressed in Dawn2.0. From the images posted here I see a very big difference and the problem areas addressed. It's not like Dawn was unusable before, but the new Dawn appears to make supporting her easier than DawnSE was and she was pretty easy.
The one thing I really miss in La Femme is Dawn's pelvis. Her pelvis makes rigging, modeling, the entire creation process simpler. I wish La Femme had Dawn's pelvis on every skirt I rig for her.
That is very true. The introduction of the pelvis group was one of the BEST things, coming from V4. In the same way, one of the first things I liked about V4 was the elimination of the pesky buttock groups that never looked good when posed.
I'm just curious. Would it be possible to have control chips or handles on fingers and toes, for direct manipulation and posing?
As for the Foot grouping, like the hands, all the controls will be available from the foot group. This will include all toes bending together, and individual controls for metatarsals.
I wonder if I can adapt Dawn and or Dusk to movement in Blender?
I would be surprised if Poser could export those, but Blender does have the capability to duplicate it.Would Blender support ERCs from Poser? Things like master dials that control morphs across the body, or pose hands and fingers? Other than that, I suppose an FBX export could work out. The DS version export would keep the mesh in 1 piece, while Poser would break it into multiple parts (as many as Dawn has groups).