So how's the rigging coming? Is she getting all bendy with it??
Is that anything like getting jiggy with it? If so, then ya, Paul is moving things along with the bendy stuff.
So how's the rigging coming? Is she getting all bendy with it??
We know we can use the original obj in a modeling program without it dividing the mesh, but can the morph tool in Poser do this?
So the question is do you prefer to be able to select all the indiviual capal/tarsal groups from the viewport, or do you prefer to have the dials available for the carpals/tarsals when you select the hand/feet groups?
So the question is do you prefer to be able to select all the indiviual capal/tarsal groups from the viewport, or do you prefer to have the dials available for the carpals/tarsals when you select the hand/feet groups?
One of my niggles with posing hands, so you'll have to edjumacate me on this, is when one bends their thumbs inward,,,, in ALL the models, Genesis included, being able to do that and have it look natural always bothered me. Like take your thumb and bend it all the way in, against the palm of your hand.... see how that looks? I can't ever get a thumb in any digital figure to pose like that. So if it's some carpal tunnel thingamabobber or what have you... can you please make that happen? GrassyAss!
So the question is do you prefer to be able to select all the indiviual capal/tarsal groups from the viewport, or do you prefer to have the dials available for the carpals/tarsals when you select the hand/feet groups?
Aww! I LIKE pretzels!Dials! Absolutely, dials. I can NOT work without the dials. I just cannot work by click-and-dragging. All I ever make that way is horrible little wannabe-pretzel monsters. LOL
Dials, please!