Could it be the angle of some of Chris' screenshots? Looking down from above her, or looking up from below her, could make some of her proportions seem off.Hmm... I dunno. Something doesn't look quite right. Might be the kind of girls I've seen lately, but her legs appear too stocky and short for some reason.
Could it be the angle of some of Chris' screenshots? Looking down from above her, or looking up from below her, could make some of her proportions seem off.
Thanks for the info, Caisson! I am surprised if people even know the Face Room exists these days. Besides, it only works with Poser bundled figures, which doesn't include anything from HW or DAZ. I wouldn't worry too much about that.@Ken1171 - just to note on conforming eyelashes that, if my memory isn't completely shot, SM did this for one of their own figures when Steve Cooper was Product Manager (maybe P9/PP2012). They went back to transmapped lashes due to lots of complaints.
Edit - just found the info. Rex and Roxie v1.0 had conforming eyelashes; when they were updated to 1.1 in 2014 these were changed to transmapped lashes - reason given was Face Room compatibility.
I believe if conforming lashes are saved with the preset, they will automatically load with the figure. The user shouldn't have to do anything. The only extra step I can think of from the user side would be in Poser. If a head morph is loaded, the lashes won't follow unless the morph is copied to them. This happens automatically in DS, but not in Poser. To make things worse, SMS decided that only Poser Pro will be able to copy morphs, which still baffles me in this day and age. Using morphs is not a "pro" operation in my book. I never had the standard edition, but I was told that's how it is. So far, that's the only con I could think of.Miki4 has conforming eyelashes, too. I have to find the obj every time I load her. Quite annoying.
Yup, same with me. That's why I would like to hear from people who actually used figures with conforming lashes to see the pros and cons. I have mentioned some of the pros, but to me that's just theory that makes sense to me. I know Genesis 8 has conforming lashes, but I suppose people who make contents for her are not here. I will ask around to see if I can get first hand experience with this. Or perhaps Paul already has an opinion based on his own experience?I've never used any of the earlier Poser included characters before.
Bear in mind that skin groups are used by we who make morphs to keep one part separated from another.Yes, Paul has been reviewing this thread. I got him the new Dawn mesh last night. He plans to incorporate ideas here in this thread for sure. He's going to do some regrouping with less groups as you've mentioned here in this thread.
The basic question is if you think conforming lashes are a good or a bad thing for content creators. I have worked in many private commissions sculpting G8F, but none on the face, so I have no G8F experience there. In theory I can think of very good reasons why it should be a good thing, but that's just in theory. I have already listed what I think the good side is, but are there major drawbacks? Now would be a good time to mention them.With seven Genesis 8 products in my store with about 7 head shapes a piece, I have experience with making 49 head shapes with conforming lashes.