To paraphrase Stevie Winwood:
It's a new day,
It's a new Dawn,
An' she's lookin' good!
Can't hardly wait to say hello!
Could it be the angle of some of Chris' screenshots? Looking down from above her, or looking up from below her, could make some of her proportions seem off.Hmm... I dunno. Something doesn't look quite right. Might be the kind of girls I've seen lately, but her legs appear too stocky and short for some reason.
Could it be the angle of some of Chris' screenshots? Looking down from above her, or looking up from below her, could make some of her proportions seem off.
I did think about that after I wrote and posted.Could it be the angle of some of Chris' screenshots? Looking down from above her, or looking up from below her, could make some of her proportions seem off.
@Ken1171 - just to note on conforming eyelashes that, if my memory isn't completely shot, SM did this for one of their own figures when Steve Cooper was Product Manager (maybe P9/PP2012). They went back to transmapped lashes due to lots of complaints.
Edit - just found the info. Rex and Roxie v1.0 had conforming eyelashes; when they were updated to 1.1 in 2014 these were changed to transmapped lashes - reason given was Face Room compatibility.
Miki4 has conforming eyelashes, too. I have to find the obj every time I load her. Quite annoying.
I've never used any of the earlier Poser included characters before.
Bear in mind that skin groups are used by we who make morphs to keep one part separated from another.Yes, Paul has been reviewing this thread. I got him the new Dawn mesh last night. He plans to incorporate ideas here in this thread for sure. He's going to do some regrouping with less groups as you've mentioned here in this thread.
With seven Genesis 8 products in my store with about 7 head shapes a piece, I have experience with making 49 head shapes with conforming lashes.