Since we are getting to the rigging part now, I would like to bring back some of my body grouping suggestions - just the differences from the current Dawn. Now it's the time since grouping has to proceed rigging. My suggestions are:
* 1 chest group (instead of 2). This would give more buffer geometry for the 2 abdomen groups, while the rib cage cannot bend much over itself anyway.
* 1 neck group (instead of 2). Having 2 neck bones make it hard to rig clothing, because it's 2 joints over a very small part of the geometry. It does more damage than benefits.
* Add metatarsal bone to the feet (more realistic posing).
* Add metacarpal bone to the base of the thumbs to allow more realistic bending between thumb base and hand palm. This can be a ghost bone that doesn't require another group at such a crowded area.
* Add pectoral bones to provide more flexible breast posing. Most modern figures have those nowadays, to include the Reallusion CC3 base figure.
* Replace the jaw bone with a ghost bone, so a dedicated group is not required. This would provide the same posing capabilities, while keeping the head as a single group.
On the materials groups:
* Unify all skin groups that share the same textures into a single one. This would result into only 4 skin groups instead of the existing 9.
There is also the question if the lashes should be part of the head, or a separate conforming figure. There are pros and cons to this approach. I would love to hear feedback from the community about this, especially from those who have created character morphs for figures that have lashes as separate conforming figures. The basic idea would be that the lashes would be kept out of the way when sculpting the head, and yet provide a better starting point afterwards by conforming them back and copying the new morphs to them. This way, the lashes adjustments would never start from scratch like it is when they are part of the head. Perhaps this only affects content creators who make character morphs. I believe this would be rather inconsequential to the regular Poser/DS user.
One bummer I remember about conforming lashes is when we forget to remove them when exporting the figure for sculpting in external programs like zBrush. That has the potential of invalidating the morph we sculpt, but we will only notice when we GoZ it back. I remember doing this many times when sculpting G8. It's not exactly a con, but I remember doing it many times! Silly me! LOL