HW3D Exclusive Artist
I thought I would chime in about the type of rigging...We were considering the pros and cons of the individual axis weight maps (TriAx) versus the general weight maps (industry standard). Individual axis weight maps give us better control with fewer bones, while the general weight maps give us ease of porting to other programs, like modo, maya, 3D Studio Max...Of course one of our priorities here at HiveWire 3D, is to offer our Dawn 2.0 in both Poser and DS. The most efficient way to do this while maintaining similar user experience, and limit the amount of work for creators that support both versions, is to go with the individual axis (TriAx) method of rigging. Currently it is the weight map system supported by both programs.