No figure, no matter how good, is going to please everyone but I see that as a positive not a negative in that it leaves vendors to make products (and money) for the requirement of others to supply what they need to those who do not have the skills to do it personally. I say that as someone who is definitely in that camp. I have already given an example of this in that I was not concerned with the default texture of the previous Dawn figures as I wanted something other than the norm but I need someone else too create it as I do not have the skills and, at my age, maybe not the time to learn them.
All good points. We can't please everyone. I have actually tried once, a long time ago, in a galaxy far, far away, but it didn't take long until I felt like hitting my head on a wall. The difference here is that we have something to compare to - figures that we know were successful and have please the majority of people. I believe V4 fits the role, because she is still on stores today, in spite of newer figures having departed from legacy rigging, and the fact that she has never even posed well.
I think there are 2 major factors here:
1) Her default shape/proportions, and
2) The magnets rigging that has eliminated 100% the need for JCM adjustments.
Considering V4's poor posing didn't keep her from becoming popular, it is reasonable to believe that the default shape may be MORE important than how well she poses. Don't even get me started on how ugly her default (orange & purple) texture was, but note that wasn't a factor for V4. And yet, it was for Dawn. There is a balance between those factors that may cause the scale to tip to one side more easily. With the new default shape Chris has been working on, would that make Dawn 2.0 harder to tip the scale when people will compare the factors?
Some have claimed that V4 proportions are unrealistic, and some have claimed that Dawn looks more realistic. However, look at the chart posted above - Dawn and V4 have almost identical proportions. Keep in mind that historically, V4 has pleased most people. The major difference is that V4 is the slender, skinnier type. I suppose that means that's what MOST people like. I know we cannot please everybody, but we also know what has pleased most people in this market by just looking back in history. This is a VERY unforgiving market. How many brand new figures have died in the way? DOZENS! I saw many of them rise and fall overnight. If V4 has survived all this even without decent posing, it's definitely a case study.
Now changing the subject to the head, I believe what Chris has done by removing the strong "Dawn character" traces from the default shape will have a big impact on character sales. As an example, I personally don't buy character morphs if I can still see Dawn's default face on it. The default head should be generic, not a character with strong, very recognizable features. This is very important. Character artists are the ones to add the strong features, instead of first having to remove them before they can start their work on it. These changes Chris has done on the head will make Dawn 2.0 a better "blank slate" to create upon. This means character morphs made with Dawn 2.0 should no longer have the embedded and recognizable "Dawn face" on them, which has the potential to increase sales and make character creation easier.
Now, back to what makes V4 successful, we have factor #2: the magnets rigging that removes the heavy work with pesky JCMs. On the Dawn side, she only has a couple of JCMs, so it's easier to create contents for her than it is with most other mainstream JCM-heavy figures. Here's a delicate balance - how many JCMs does it take to make a figure unpleasant to work with? The more JCMs, the more accurate the posing, but the harder to rig clothing for it. However, Paul had demonstrated with Dawn that it is possible to get a darn good shoulder posing with zero JCMs. I bet a lot of people take that for granted.
I believe Dawn has enough JCMs on the thighs, but her thigh joint centers were misplaced (too low). What the JCMs are doing is to compensate for that, instead of concentrating on correcting the thigh shapes when bent. So perhaps what Dawn 2.0 needs is a better joint center placement on the thighs, so the JCMs can be dedicated to do the job they were supposed to do. My "Perfect Pelvis" can only correct some of the issues that came from this, but obviously not all. The legs rigging on Dawn 2.0 should concentrate on preserving the crotch shape, and providing a smoother bend between the pelvis and the thighs, without collapsing the mesh at the bends.
For that to happen, I am not sure if the topology needs changing, or if additional JCMs should be required. This makes me a little anxious because I don't want more JCMs, but sometimes that becomes a necessary evil. After all, all other modern figures have succumbed to it. The art here will be to achieve the most with the least JCMs. However, I have seen plenty of examples where JCMs were added to compensate for poor topology and joint adjustments. Looking at the current Dawn 2.0 topology here, that looks unlikely. Getting thigh and shoulder ball-joints to bend well have always been a challenge with any figure, but with Dawn 2.0, my major attention will be on the thighs.
Now back to the main subject - the default shape that pleases [almost] everybody. Considering V4 and Dawn share more or less the same proportions, it seems like the new Dawn 2.0 slender shape should give [most] people what they want. Looking back in history, that seems like an educated opinion. When I take a peek at the other side of the fence, basically ALL of the Genesis went that way as well, so that is a trend there. I suppose that means that what Chris has been doing with the default shape is straight on target.