Hmmm, so if Paul DOES keep with the TriAx rigging set up then facial rigging would still remain the same, meaning that poor Dusk will still suffer with having to jump through hoops to get beards and eyebrows (fiber mesh) to follow expression morphs? Please consider a different approach Paul! Thanks!
I was thinking some kind of morph controlled by the movement of the thumb joint. But I don't know much about that kind of thing, so maybe I'm thinking of magic.
Dana
For content creators TriAx means that for each and every bone you need to adjust 3 maps, and in many cases 2 additional bulge maps, too. With general weight maps you have only one map to worry about.
TriAx does have its advantages, for example (at least in DS) it allows you to overdrive the maps, so you can have ghost bones for skirts, sashes etc. without messing up the weights in the other bones. With Dual Quaternion you can't do that. But TriAx definitely slows down the rigging process for conforming items.
No one said it was required for facial rigging to work, just that Daz developpers wouldn't have done it with TriAx. It's much more work and much heavier on resources to do it with TriAx as you have at least 3 maps for each bone, so if you have lots of bones it's just not practical.Therefore the claims that general weights are required for that to work make no sense
My hands have the webbing between the thumb and index finger.I have one observation. Between the thumb and the finger, there is normally some...ummm…"webbing"? See image. Am I the only one that has this skin? I kind of doubt it.
Never noticed it, could it just be a morph that I haven't noticed? That skin stretches tight when the thumb is moved all the way from the hand, and "sags" a little when the thumb is close to the fingers.
Dana
Thanks for your added information. But, please be careful with the way you present your responses in this forum and thread. Though your experience and understanding may be correct, the manner in which you stated your response to Ken can certainly bring about defensive comments from your aggressive phrasing and accusatory tone.
Yes, please don't Ken.
Just in case anyone else, like myself, is losing track of what this thread is about it is, in fact about Dawn 2, the upcoming development of Hivewire's existing figure. The OP is Chris, Dawn's creator! Hence the title...' Dawn 2.0 Underway'. Chris, as you may recall, probably has more experience in his chosen field than most of us can wave a stick at. Add Paul into the mix with his undoubted experience and rigging expertise and we have a pretty unbeatable team. So why, I have to wonder are we being treated to the sad sight of a pair of bantam cocks, strutting around the farmyard. chests like their over-inflated ego's puffed out, competing to see who can piss furtherest! All rather pointless really and to be perfectly honest, it makes for a rather pathetic scenario, because at the end of the day no one else cares! So might I suggest that the aforementioned bantam cocks retire to their respective corners and think very carefully about the following question? Given a choice, would you prefer to see Chris' work on Dawn 2.0 or watch a pair of geeks indulge in a thread highjack for the sake of their own little ego's? Of course, as Chris himself has stated, suggestions are welcome. After all, no one can think of everything. Showing off, for no other reason than you can't admit you might be wrong is, however, a whole other ballgame! Peace!
Edit: eclarke1894 got there before me, so my thanks to him. I'm glad to see I'm not alone in the hope that this thread can now resume it's original course!
There are three sides to every story: your side, my side, and the truth. And no one is lying. Memories shared serve each differently. ~Robert Evans.
I thought I would chime in about the type of rigging...We were considering the pros and cons of the individual axis weight maps (TriAx) versus the general weight maps (industry standard). Individual axis weight maps give us better control with fewer bones, while the general weight maps give us ease of porting to other programs, like modo, maya, 3D Studio Max...Of course one of our priorities here at HiveWire 3D, is to offer our Dawn 2.0 in both Poser and DS. The most efficient way to do this while maintaining similar user experience, and limit the amount of work for creators that support both versions, is to go with the individual axis (TriAx) method of rigging. Currently it is the weight map system supported by both programs.
Must be nice to take long weekends. But I have a question. One of the things I used to notice was that V4 was turned into a mermaid. Was that a morph or a rig? While I have done this for Roxie or Miki 4 (I forget) does Dawn have a mertail morph or addon? If I could have figured out how to rig that stupid scuba tank she'd have that too... ah well.Out of respect for Chris, I have removed several posts from this thread. This has gone beyond collaborative suggestion and into an escalating argument about who is right. Enough!
We all want Dawn 2.0 to be the best she can be for both Poser and Daz Studio as well as for those who wish to create add-on content for her. We welcome people who create content to share their experiences and preferences so we can learn from each other, however, to do so respectfully.
Back to my weekend.
Must be nice to take long weekends.
But I have a question. One of the things I used to notice was that V4 was turned into a mermaid. Was that a morph or a rig? While I have done this for Roxie or Miki 4 (I forget) does Dawn have a mertail morph or addon? If I could have figured out how to rig that stupid scuba tank she'd have that too... ah well.
Thanks, since it was all the talk about webbed fingers that got me thinking, I did a bit more research. And since you've now told me that it was an add-on, not a morph, there's probably another way to go.I certainly is when I can get them!
There was an add-on conforming tail as far as I recall. Someone made a mermaid tail for Dawn when she first came out. It needed a bit more work and never made it out. I will contact them and see if there is interest in developing one for Dawn 2.0.
Just in case anyone else, like myself, is losing track of what this thread is about it is, in fact about Dawn 2, the upcoming development of Hivewire's existing figure. The OP is Chris, Dawn's creator! Hence the title...' Dawn 2.0 Underway'. Chris, as you may recall, probably has more experience in his chosen field than most of us can wave a stick at. Add Paul into the mix with his undoubted experience and rigging expertise and we have a pretty unbeatable team. So why, I have to wonder are we being treated to the sad sight of a pair of bantam cocks, strutting around the farmyard. chests like their over-inflated ego's puffed out, competing to see who can piss furtherest! All rather pointless really and to be perfectly honest, it makes for a rather pathetic scenario, because at the end of the day no one else cares! So might I suggest that the aforementioned bantam cocks retire to their respective corners and think very carefully about the following question? Given a choice, would you prefer to see Chris' work on Dawn 2.0 or watch a pair of geeks indulge in a thread highjack for the sake of their own little ego's? Of course, as Chris himself has stated, suggestions are welcome. After all, no one can think of everything. Showing off, for no other reason than you can't admit you might be wrong is, however, a whole other ballgame! Peace!
Edit: eclarke1894 got there before me, so my thanks to him. I'm glad to see I'm not alone in the hope that this thread can now resume it's original course!
Thanks, since it was all the talk about webbed fingers that got me thinking, I did a bit more research. And since you've now told me that it was an add-on, not a morph, there's probably another way to go.
I was thinking of a different route... at least for Poser. Regardless, I'd have to wait until Chris's Dawn 2.0 was finished.For daz studio you could probably get away with doing this with a geograft. Not sure about Poser. I haven't used it since the game dev version.