Aylaaenas_Evenwing
Adventurous
Nice work.
Thank you. I have sent the skin surfaces to hivewire. They are universal as possible. This one above is made especially for this character.
Nice work.
It was the first painting program that made sense to me. I'm now a Photoshop user and for only $10.00 a month totally worth it to me. I've really really tried to like the GIMP and even Serifs newly branded Affinity Photo but both lack features I use all the time!I've never been much of a fan of Photoshop, though I use it from time to time when I have a freelance job (because that's what most printers/clients have). What I use is Corel Painter. I got my first copy back in 1990 when it was owned by Fractal Design and called "Sketcher" (a b/w version Painter). Painter v1 came a year later. Being a fan of those programs I also tried their "new" program Poser in 1995 and was hooked.
What I love about painter is its natural media brushes. Coming from a traditional art background-- the tools feel like the real thing.
Like what?It was the first painting program that made sense to me. I'm now a Photoshop user and for only $10.00 a month totally worth it to me. I've really really tried to like the GIMP and even Serifs newly branded Affinity Photo but both lack features I use all the time!
Layer Styles box, very convenient as allot of the useful enhancement tools are gathered together there and you can turn off and on things you want in the blink of an eye with real time previews happening in the main work area as your going along.Like what?
Also there is a very interesting discussion over at DAZ3D forums about HD morphs. They are just that. HD morphs created more than likely in ZBrush or similar program. These are NOT using Normal maps in allot of the cases and found that render times and VRAM usage was actually much lower. SO not sure if anyone can develop a way to create Hi Def morphs without maps for Poser but in order to compete it may be worth a look at this!
HD morphs you do on the subd figure in poser. Set it to 3 and then use Goz with the option to Bake Down.Agreed. There is some published artists info that the DAZ folks have to get that to work correctly that we are not privy too so yea, maps or no HD morphs!
Ah, interesting. Thanks Ghosty!HD morphs you do on the subd figure in poser. Set it to 3 and then use Goz with the option to Bake Down.
You can do veins but it requires the figure to be at subd Lv 3 at minimum to look good. Just scale up the figure to 2000 in poser before using Goz, when back in poser again scale the figure down to 100.What i like about maps is., i can paint and sculpt the hell out of them. I do not think it is possible to do veins etc on an HD morph. I do know that you can convert HD morphs to normal maps. Saw that once in a thread.
You can make HD morphs for poser, fairly easy and also if im not mistaken with the morph brush. The downside is that you cannot get the detail outside the program. Some like to render in say blender etc. I myself prefer maps.
Agreed. There is some published artists info that the DAZ folks have to get that to work correctly that we are not privy too so yea, maps or no HD morphs!
What i like about maps is., i can paint and sculpt the hell out of them. I do not think it is possible to do veins etc on an HD morph. I do know that you can convert HD morphs to normal maps. Saw that once in a thread.
It would be nice if there were a script that could be created to set up a figure for HD work in and out of ZBrush! I know that ZBrush native is Cinema 4D scale as I use that scale for my work in DAZ Studio all the time.You can do veins but it requires the figure to be at subd Lv 3 at minimum to look good. Just scale up the figure to 2000 in poser before using Goz, when back in poser again scale the figure down to 100.
So you want a script that set the subd level and scale the figure up? Takes 2 sec to do manually.It would be nice if there were a script that could be created to set up a figure for HD work in and out of ZBrush! I know that ZBrush native is Cinema 4D scale as I use that scale for my work in DAZ Studio all the time.
Let 'em learn, Rich!I think folks that are just getting into content creation for Poser would appreciate something like that as it would ease their minds about exporting and importing of their new morphs to Poser, esp if they are working in a higher subD level!
An area of Dawn 2 I thought needed some extra detail was around the knees both front and back and the elbows.