HW3D QAV Queen Bee
It's basically textured obj files; they are built to use 1 level of subdivision (won't look good without it!). Poser uses Pixar's OpenSubDiv - I *think* that Studio has that as an option & if so the rendered surface would be identical. The textures are made using PBR Metal/Rough workflow so you get a colour, roughness & normal map (tangent space, MikkT as tangent basis) with most objects - Iray should be able to hook these up. The leaves & petals are the only objects that have slightly more complex materials as they add translucency.How does this perform in Studio? I mean, geometry is geometry ad all that.
No sir!! Thank YOU for convincing me to wait for the new products here at HiveWire, rather than trying to decide which of your products at DAZ I should get.Blimey! Thanks Miss B, & everyone else who has bought any of my products - your support is really appreciated!
May post a few WIP images later of things I'm working on ...