Welcome to the Community Forums at HiveWire 3D! Please note that our store and forum are on two separate servers so you will require a separate login for each. The store will ask you for your Real Name (WILL NOT BE displayed to the public) and the forum will ask you for a User Name (WILL BE displayed to the public). You may use the same email address and password for both.
I took the set into DS as most of the ats are procedural I used some DS Iray shader presets, unfortunately the land morphs don't work in DS.
Some postwork filters applied to the render.
Very nice set though.
@tparo, great to know. If you want the morphs in DS you can dial them in inside Poser and then either export straight from poser to object. I normally go the cr2 route for morphs though. Then I open in DS and either transfer the morphs using the transfer utility or export the object and load it through morph loader pro.
Going with illustrated PDF user guide instead of a video this time. Also going down the Sweet Deal plus Value Stack road; I've never been a fan of occasional heavy discounting, based on my own behaviour, so will see how this goes
Yes, PHD, I've seen those, but for some reason, my PP11 didn't come with it as the default Ground. Instead I got the old Ground plane I'm used to from earlier versions of Poser.
I did discover there's an Alternate Construct in the Scene > Poser 11 Environments folder. The difference between that and the Construct in the Props > Primitives folder is, the Primitives Construct gets "added" to the scene, but the Alternate Construct scene "replaces" the old Ground Plane, which is what SM probably did with the majority of PP11 setups, as I've only found one other person who received PP11 with the same old Ground Plane as the default scene.
If I didn't use BB's EnvSphere, and/or Snarly's EZDome, most of the time, I would probably have set up my default scene with the Construct, but up until now, I haven't found I really need it.