Glitterati3D
Dances with Bees
Was just playing with parts of Gogmagog.....the log only in this image as a small island in a pond. Superfly render, just played with the diffuse on the log a bit with color.
Now that I'm live at the Hive, hello all!
I'll be using this thread to show things I'm working on as well as finished products.
Comments, questions, & constructive criticisms are very welcome!
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Gogmagog was the mythical last giant of Albion, & is my first release at Hivewire. From standing on a cold Norfolk beach trying to capture my first panoramic skies to figuring out how to make screen recordings it's been an interesting if sometimes frustrating journey to get here; think I'll kick off my boots & unwind a little if that's alright ...
For the video demonstration of Gogmagog, click here.
@tparo - thank you, my RDNA products were made a while ago so I'm hoping to improve on them The skies are just JPEG's - although that means the overall exposure can't be adjusted in Superfly (which doesn't really have the tools to take advantage of HDRI yet), they are high enough resolution at 16k to allow for those changes to be made in an editor after rendering without artefacts being a major issue.
Norwich is about 15 miles away from me, but I spent years living in Edinburgh & grew up in Sussex in the shadow of the South Downs. It still feels strange not to look out onto hills!
Hey @Lyne, and anyone else that's interested, Traci (Glitterati) had posted about a month ago on the SM Poser forum about a nifty little Python script that tidies up the Material Room nodes. The script was created by Structure, but it isn't available in his Renderosity Freebies page, so Traci had posted, with his permission, a link to it on her Dropbox, and she just gave me permission to post the link here.
Structure's Node Tidier Script
This can be installed in the Runtime\Python\poserScripts\ScriptsMenu folder. I just created a folder called Node Tidier, and saved the Python script there. It will then be accessible from Poser's Scripts Menu dropdown list. There are four options to choose from, so you can do one at a time, or all 4 at once. The real beauty of this script is it works on ALL matzones at once, so you just need to select one matzone, and they'll all be fixed. What a time saver.
If anyone's interested, I'm also going to throw up a page on my site, which I will eventually link to, with some screenshots of how it works.
Edited to Add: OK, for anyone who wants to see some screenshots, here you go -->
Structure's Node Tidier Screenshots
Needless to say, this will not be perfect on procedural materials that have a couple dozen or more nodes, but it does help with those that don't have that many, but are just spread out all over.
Then you're set Lyne. Between the two methods you'll find what's the easiest way for you to get it accomplished.Well I actually downloaded your page to learn/study how to use it...and I know how to move nodes too, if needed.