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RELEASED Hivewire Big Cat Has Begun!

Sparky

Monster Maker
Contributing Artist
Each bone in the skeleton is modeled individually, so I wondered what would happen if I put it through a Poser physics simulation. It was fun. ^.^

BigCatSkeletonScatter.jpg
 

Chris

HW3D President
Staff member
Co-Founder
Sparky, what You've done here is amazing. You're very talented and skilled. Wonderful skeleton work. Loving your map work also. Nice suture line-up.

You should take a look at the skeleton I'm modeling for Dusk, if you haven't seen it's progress yet. I invite you to take a peek here-

Dusk Skeleton In Progress

My skeleton still needs mapped. Just say'n.
 

Sparky

Monster Maker
Contributing Artist
Thanks, guys!

Sparky, what You've done here is amazing. You're very talented and skilled. Wonderful skeleton work. Loving your map work also. Nice suture line-up.

You should take a look at the skeleton I'm modeling for Dusk, if you haven't seen it's progress yet. I invite you to take a peek here-

Dusk Skeleton In Progress

My skeleton still needs mapped. Just say'n.

Looking good! If you would like me to texture the skeleton, I'd be happy to. Just give me a ring (or email) when it's ready for texturing. :-D

That is so very useful.

Don't suppose you could do a Rat skeleton?

I already have a horse skeleton modeled and ready for rigging/texturing, and if these two do well, I'll be more than willing to do more animal skeletons. It's kind of an obsession of mine, I have quite the skull collection. No fully articulated skeletons, though, not unless you count the plastic halloween ones. ;-)
 

JOdel

Dances with Bees
HW Honey Bear
Animal skeletons are potentially very useful for all those desert/jungle renders. Such areas really need to be "populated". And not *just* with birds.
 

Gadget Girl

Extraordinary
Contributing Artist
I decided to include a cleaned up version of the physics simulation as a morph target. For those who want to throw a skeleton on the floor, but don't want to/can't use a physics engine to do it. :-D

:yeahthat:Okay, I love the idea of a skeleton on the floor morph, but I also just love how you phrased it
 
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