I do love feathers! Fortunately I have frequent contact with heavy horses and am also photographer for one of the heavy horse societies, so I have shed-loads of reference images. I do slightly wish for even MORE feather for the horse... The feathers hide the movement of the pasterns and hooves though... eh, I'll post one of the 'naked' horse when I've finished tweaking.
Speed is not an absolute for a gif and depends to an extent on your individual computer and on how long you display each frame for. Here's the exact same cycle but with each frame displayed for 6/100 of a second instead of 3/100 of a second: So, quick question for the interested: Standard frame rates for video are 24, 30 or 60 frames per second, and Poser's default animation length is 30 frames. Frame numbers for game sprites range from 3 to 20+. Muybridge (who pioneered photography sequences of horses in motion) seems to have worked with 12 frames or so. What's your preferred number of individual poses for a complete gait loop?
(And here's a couple of lovely hairies for you with feathers on display:
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