Thanks.
I am definitely making progress on the bump and normal mapping here. Doing the bumps and normals for the other facial hair options today, and then I will finish saving out the various LIE presets for him. He's actually very close to done at this point on the DS side of things. I do plan to try and get him working in Poser, but I am not promising anything on that yet until I have attempted it and see what it does. LOL
Oh - as far as the dirty skin goes. There will be a texture-mapped dirty skin for Nataani, but I did also make a LIE preset for the underlying skin dirt as well, just in the interest of the LIE presets being usable on other Dusk characters. Once I have all the bumps and normals done, I will test out those LIE presets on some other characters and figures. I want to see myself, if they will work on Dawn and Luna. I think they might,
with some fiddling on placement/sizing of the spatters ... but I want to see how much fiddling is entailed in using the presets on those figures. I could see the mud/dirt being useful for Luna if she's playing outside in the family's yard or mud puddles or such...
The one area where this skin suffers a bit is the nipples and areolas. I know we aren't doing "mature" stuff with the figures here, but it would still be nice to have at least a couple of small morphs around the chest area to affect the nipples and areolas, as they just are not flat against the chest, even on males.
Anyway - that said - here is a full body render. Full beard on the face, and the little bit of chest hair. All bumps, normals, and spec maps are now done except for the other facial hair options, which I hope to complete those this morning.
Again, you'll need to zoom in (click the picture) to full size to see the details properly, but this is definitely coming along now.
He is going to come with two different bump settings. The "High" bump is best used for distance shots, and the "Lo" bump is best used for renders where he is very close to the camera. By default, he will load with the "High" bump settings, because most renders do not put the figure right up against the camera, but if you're going to do portrait renders, you will definitely want to use the "Lo" bump setting - otherwise the effect will be far too strong and he will look like sandpaper. Just an FYI. =)