So this is one of two projects I’m working on. It’s still in a very early stage, but I brought it in to Poser to see how it actually behaved, and it’s not looking bad considering how early it is.
And since this is going to be a big project for me, I thought it would help encourage me as I go along if I posted my goals, and then crossed them off as I get them done. Although I’ll probably find I need to add to the list of stuff to do once I have more of the models made.
Also, I may need to find someone to model some boots, and possibly a hat.
To Do List:
Shirt:
And since this is going to be a big project for me, I thought it would help encourage me as I go along if I posted my goals, and then crossed them off as I get them done. Although I’ll probably find I need to add to the list of stuff to do once I have more of the models made.
Also, I may need to find someone to model some boots, and possibly a hat.
To Do List:
Shirt:
- Lots of smoothing adjustments needed for the sleeves.
- The shirt needs to open more, want to be able to see Rodrigues chest hair
- Also, should have a morph/pose to adjust how open the front of the shirt is.
- Need to fix the ties on the front. They look to much like noodles. (note to self, maybe use them to redo kitten in the soup render).
- I will need a morph to ‘deflate’ the sleeves so it will fit under the coat.
- Fix bottom of the shirt and get it to blouse properly.
- Convert to conforming clothing and weight map.
- More exact fitting needed.
- Add some details like buttons on the side of the knees and lacing in the front.
- Possible trans map for the bottom to create a shipwrecked look.
- Convert to conforming clothing and weight map.
- I’m thinking a sash for the belt. Will need to make sure that it sits properly over the pants and shirt.
- May also want a sword belt. Of course, that assumes that I will make a sword. . . On the other hand, weapons were usually not handed out until just before a battle to prevent mutiny.
- Convert to conforming clothing and weight map.
- I have a starting place for the coat that was a failed attempt at my robe.
- Sleeves will need to be completely redone, shouldn’t have made them in two pieces in MD.
- Will need to make sure the sleeves line up correctly with the shirt, so you can see the ruffles at the edge of the shirt sleeves.
- Also need cuffs for the sleeves.
- The coat will need lapels and a collar.
- Possibly add pockets.
- Decide if buttons should just be texture, or geometry.
- Convert to conforming clothing and weight map.
- I’m not sure if I will do a vest or not. My infatuation with a certain one handed TV pirate makes me want to, but that will require a lot of additional morphs on the shirt to make everything fit.
- Convert to conforming clothing and weight map.
- Need to figure out how to model boots, or find someone to collaborate with.
- Create a tricorn for the hat.
- Also create a bandana to be used with or without the hat.
- Convert to conforming clothing and weight map.
- Everything will of course need textures. Right now I’ve just assigned colors to help me keep track of materials.
- Will need to create UV maps once the geometry is done.
- Will need bump maps as well.
- Make sure materials make it easy for others to texture.
- Textures for the Shirt (I'm thinking two versions one in white, one in black)
- Textures for the Pants.
- Textures for the Coat. (Again I'd like two sets. One black leather (see section on vest for why), also a more tradition red or blue.
- Textures for the Belt
- Textures for Hat
- Textures for Bandana