Um, changing the subject quickly, Chris, may I ask if you intend to update Sora as well?
Yes, but after. We'll most likely update Dusk first.
Um, changing the subject quickly, Chris, may I ask if you intend to update Sora as well?
YAYYes, but after. We'll most likely update Dusk first.
What I would like to see is shaping morphs, leg length, shin and thigh length, arm and torso length, sizing morphs wrist ankle knee and elbow that actually alter the size of the whole joint, I would like something that changes the proportions a bit like the Star 2 proprtion does on the Genesis 2 figure.
While this can be done with scaling to an extent, using scaling for this in Poser is somewhat broken and often disrupts joints and causes many other issues - especially with clothing fitting. I have a few figures in Poser that handle this as morphs and it is far preferred/superior IMHO.Some good suggestions there, but length and size is easily adjusted with scaling of each separate limb, don't really see the need for morphs for that.
While this is true for older figures, it is no longer the case for modern figures. There have been changes under the hood in Poser itself the last few years, and modern figures like PE and La Femme can be scaled as much as you want without issues. Joints work and clothes fit! This modern tech will also be used on Dawn2, so scaling shouldn't be an issue for her either.While this can be done with scaling to an extent, using scaling for this in Poser is somewhat broken and often disrupts joints and causes many other issues - especially with clothing fitting. I have a few figures in Poser that handle this as morphs and it is far preferred/superior IMHO.
I had the issues with scaling I speak of happen on newer figures: Dawn, Dawn SE, Dusk, Roxie, and even Pauline when I beta tested P11. The issues still very much exist. I tried using body part scaling in a recent image with Dawn SE and it broke joints, and it is causing me significant problems with my attempts at a Monster Gorilla I was working on. In fact one of the changes under the hood broke something that previously worked - i.e. if I had clothing parented to a figure and scaled a body part clothing used to auto-scale, now I need to do it manually as of P2012-2014 - this may or may not have been fixed in 11.2, I do not use it as my workstation will not run it, but was still true in the pre 11.1 betas when I left the beta program.While this is true for older figures, it is no longer the case for modern figures. There have been changes under the hood in Poser itself the last few years, and modern figures like PE and La Femme can be scaled as much as you want without issues. Joints work and clothes fit! This modern tech will also be used on Dawn2, so scaling shouldn't be an issue for her either.
While this is true for older figures, it is no longer the case for modern figures. There have been changes under the hood in Poser itself the last few years, and modern figures like PE and La Femme can be scaled as much as you want without issues. Joints work and clothes fit! This modern tech will also be used on Dawn2, so scaling shouldn't be an issue for her either.
The figures you list here are not modern figures, they are becoming quite dated. Poser has been improved much since Pauline.I had the issues with scaling I speak of happen on newer figures: Dawn, Dawn SE, Dusk, Roxie, and even Pauline when I beta tested P11. The issues still very much exist. I tried using body part scaling in a recent image with Dawn SE and it broke joints, and it is causing me significant problems with my attempts at a Monster Gorilla I was working on. In fact one of the changes under the hood broke something that previously worked - i.e. if I had clothing parented to a figure and scaled a body part clothing used to auto-scale, now I need to do it manually as of P2012-2014 - this may or may not have been fixed in 11.2, I do not use it as my workstation will not run it, but was still true in the pre 11.1 betas when I left the beta program.
I had the issues with scaling I speak of happen on newer figures: Dawn, Dawn SE, Dusk, Roxie, and even Pauline when I beta tested P11. The issues still very much exist. I tried using body part scaling in a recent image with Dawn SE and it broke joints, and it is causing me significant problems with my attempts at a Monster Gorilla I was working on. In fact one of the changes under the hood broke something that previously worked - i.e. if I had clothing parented to a figure and scaled a body part clothing used to auto-scale, now I need to do it manually as of P2012-2014 - this may or may not have been fixed in 11.2, I do not use it as my workstation will not run it, but was still true in the pre 11.1 betas when I left the beta program.
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PS: I haven't found a case where body scaling would break joints with Dawn so far, and I have shown LOTS of body scaling in my renders since 2013.
Do you not feel though that having a dial you could spin would be easier and quicker?
And things like elbows and wrists ankle doesn't really work with scaling as it can effect and do weird things to the rest of the arm/leg whatever, I also don't find it easy to scale the proportions of the whole figure to get the sort of effect you get with Star 2.
Pauline was the flagship of P11, that is hardly dated.The figures you list here are not modern figures, they are becoming quite dated. Poser has been improved much since Pauline.
If your scaling the whole figure (as shown in your render) - yes, if scaling just body parts to different levels - no it still breaks joints.I agree with Willowisp - scaling done in Poser figures is not best done with morphs, which creates a lot of work for clothing creators making those morphs work in clothing. Instead, Poser's native scaling works much better AND doesn't require a vendor to completely remake a scaled piece of clothing.
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If your scaling the whole figure (as shown in your render) - yes, if scaling just body parts to different levels - no it still breaks joints.