But ... depending on what you did to the face/eyes, wouldn't you also need to create morphs for the eyelashes so they follow the head/face/eyelid morphs.
If the lashes are conformed to the figure (like they are in Genesis 8), Auto-Follow can be a great way to make them fit the new morph shape automatically, not to mention what many said above - the lashes don't get in the way of sculpting the face. Even if Auto-follow doesn't produce a perfect result, it's still a better starting point than nothing. We would still have to fix blinking morphs, it conforming lashes would help with the above.
Plus for those of us that create free and for sale content being able to import Dawn and eventually Dusk 2.0 into ZBrush or Blender or what ever software your using to create your new character you can leave the lash geometry out of the equation and do your thing without having to hide those extra 4 layers of geometry to see what the heck your doing around the eyes. Lashes that came in as part of the main model were always very off putting to my creative process.
I create most of my morphs in Poser with the Morphing Tool, and there I don't have the option to exclude the lashes like we can in zBrush, so that is a problem. Even if I hide the lashes in Poser, they STILL get affected by the brushes. That would be an additional reason to keep the lashes separate from the head.
As for the facial rig with body handles, that would save me TONS of morph corrections when creating masks, cowls, and other kinds of faceware for Dawn. When I made that "Superhero" outfit for Dawn, it included 2 masks and 1 cowl, where each required like a hundred facial morph corrections, which was insane.
Depending on the custom morph, you'd still need to fix lashes, including making sure they don't overlap when eyes are closed. Since Poser needs to be supported, they probably should stay part of the mesh as automorph generation doesn't exist to help conform the lashes to the figure. Also on that note, when making characters vendors should be creating eyeclose fixes if their characters are custom.
Yeah, we would still have to fix blinking morphs, so that would be the same in Poser and DS. When it comes to Auto-Fit, Poser Pro can copy morphs from the figure, so that wouldn't be a problem. Besides, that part would be done by content creators, so when the lashes are conformed to the figure, they automatically trigger the morphs already in use. Users won't have do do anything on their part because content creators will already provide lashes with the respective morphs in place. This is called Auto-Follow in DS, where in Poser this also works automatically with "super-conforming" items. Super-conforming works in Poser whether or not the user has Poser Pro or not, so that is not a problem. Whenever a face morph is created, the morph has to be made for the conforming lashes as well. Even in DS, Auto-fit is not a guarantee of perfect results, especially not for commercial products. It's a good starting point, though. It's the same in Poser Pro's copy morphs.
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