Ix.. ax... - exactly!!!
Now we only need a good ground texture.
I started a project about two years ago, using "descriminator" maps.
Only thing I remember that it was inspired by a tut by
@seachnasaigh", and it worked quite well already.
What you see here is just the standard Poser "GROUND" plane, subdivided and morphed to a landscape.
No texture zones are declared at all!
Texturing only needs four texture maps, and the only thing you need to do is to
- modify the "descriminator" map in your image editing program (a simple, preferably not high-res .JPG will serve very well)
- four different materals (maps) for the different ground textures like sand, grass, shrub.
Now you must experiment:
As there's no real means of previewing the results while in image editing, you'll have to resort to guessing, eye-balling, and test renders (Poser's Raytrace Preview is a great help here!)
But once you've got "the feel" for it, you can create almost any ground texture.
And you always just need those four maps...
K
P.S.:
The bench on the right, and the tree are actual props.
The wood in the background was made with billboards.
Every other ground detail is the texture maps and their blending, plus different displacement settings.