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SKYLAB CHAT

skylab

Esteemed
Hahaha....plucked alive during interrogation...what a way to go.

I tried doing a basic rigging on Stezza's chicken so the heads would at least flop over, but I couldn't get it to work...haha.


:inverted:
 

skylab

Esteemed
I used to do partial rigging and it would work...things that didn't have arms or legs, just long bodies...but for some reason I couldn't get this to work. I might be overlooking a step...it's been a long time since I messed with the Poser setup room.


:shineon:
 

skylab

Esteemed
This was an example of the last time I tried to do simple rigging, back in September 2018 (page 260 in this thread)...Stezza created some toon characters, and I was testing whether the mesh would handle bending in Poser 11 without breaking...this was the road runner quick rig test that I did at the time. Something like this would be all that the chickens would need in order to be able to flop around a little.

Road Runner Rig Test - p11.gif
 

skylab

Esteemed
While I was working with the scene above, I happened to run my mouse cursor over some of the aniBlocks at the bottom of the screen...and it cracked me up :)

RIBBITS DANCE.gif
 

Linda B

Extraordinary
:eek: Nekked frog butt!

Rigging will need to wait for the weekend when I have a fresh brain. Been a long time since I used Blender. But I do know understand the tutorial.
 

skylab

Esteemed
That's like Poser rigging, only only messed with very basic operations, but they've always worked when I've tried it...so either I've forgotten a necessary step in the process, or the process has changed a little. Will Blender rigging transfer and be functional in Studio?


:coding:
 
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