Nice.
A lighting tutorial is one of those things on my "do it in between content" list.
There are some really nice ways to control and affect shadows and whatnot in DS... I have always found the DS lighting rigs SO MUCH better than Poser. Maybe it's just how my brain works, but the Poser lights always left me feeling like I was taking a blindfolded stab in the dark with a sharp, pointy stick and praying that I didn't stabinate the wrong thing!
(And yes, I had about that much luck with ever getting GOOD lighting out of Poser, too - tutorials or no!)
Sky, you'll find that poses for any of the Genesis/G2 shapes tend to translate well to other shapes. Manual adjustment is almost always needed in certain places, depending on the shape in use when you apply the pose. Usually hands where they meet the thighs, or lowering the figure up/down from the "floor" depending on the height... stuff like this. But that is unavoidable because the shapes do affect proportions of the figure, so no single pose is ever going to apply exactly perfectly to all shapes across the board. I even have a note about this in Nataani's readme file for Dusk - that poses will most likely require some manual readjustment in a few places, depending on what morphs the user has active on Dusk at the time they use the pose. So, a pose that I built on my Blake (Genesis 1), will work just fine on Michael 5, though you might have to adjust M5's arms/hands since Blake is so much shorter than M5... stuff like that.
Oh - and while I'm thinking about it - in regards to the auto-fit to get clothing from Genesis to the G2's or vice versa...
1.) Select the auto-fitted clothing in your SCENE tab.
2.) Go up to the top of your DS window and click on Edit --> Figure--> Geometry --> Apply Smoothing Modifier.
3.) Then go to your PARAMETERS tab
(making sure the clothing item is still selected!) and expand the "General" category listed on the left side of your Parameters tab.
4.) Now click on "Mesh Smoothing."
The two items you want to pay attention to in here, are "Smoothing Iterations," and "Collision Iterations." The default that Studio applies when you first add smoothing to a figure or object is 2 Smoothing Iterations, and 3 Collision Iterations. You can increase the number of iterations in both sections to smooth out the cloth on your figure. This is especially helpful for clothing that you have cross-fitted from one figure to another. Sometimes you don't need to change the numbers from the default; other times you might need to increase Smoothing Iterations to about 5 or 6, and Collision Iterations to about the same.
Warning : The higher the Iterations number, the more slow-down you might have while posing. If you experience too much lag/slow-down in your window while working on the scene, you can TURN OFF the Mesh Smoothing, by clicking the button under "Enable Smoothing." This will disable it, so you can pose and set up your scene normally. Then, when you're ready to render, just remember to go back to the clothing item and click that button again.
The button I'm referring to is here :
Another tip regarding fitting clothes, hair, hats, etc...
Look under your Mesh Smoothing
(the item must have a smoothing modifier applied!), and you should see an option labeled "Collision Item." Now, by default, clothing will have a collision item set to the figure you've conformed it to. So in my case, the screenshot I posted up above, you'll see "Collision Item" and it's currently set to "Nataani."
If you click this button
(where it says "Nataani" in my screenshot) you can choose a different item for the clothing to collide against. This is helpful for fitting things like belts over the top of shirts, or hats onto hairs, things like that for layering purposes. It's not perfect, and the object can ONLY be set to collide with ONE item in the scene. But if I'm driving myself nuts trying to fit a belt across a layered vest or shirt, I just change the collision item option for the belt, so that it's colliding with the SHIRT instead of Genesis, and this usually helps for layering quite a lot.
Anyway. Sorry if I overwhelmed you. Just figured I would put those little tips up there, as it's something I use a LOT in my work, since I auto-fit things from as far back as Mike/Vicky 3 to Genesis 1... LOL