Hi everyone
I've paused to give some thought as to how to proceed with this project. My experience in the past is that folks often don't read information files, and it has also not been effective to post the information on the ShareCG download page, as people will ask in the comments section questions that would be very simply answered in the page download info section. So I think the answer is....cut short the number of poses I'd planned to do for Harry, as there will be a lot of extra work for me to keep testing back and forth on different workstations, and regarding the neck forward galloping pose, I think the answer is to return to the original neck erect pose, like t
he reference photo, eliminating the confusion between what will and won't work with default Harry...otherwise, it's too easy for the one creating the poses to absorb the blame for it not working. I'll do the galloping and barrel turn poses for Harry, then switch and do the rest of the project using the Mil Horse. I think this will be a compromise that I can live with in terms of time commitment. The suggestion was made that poses are generally used as starter poses anyway, so it will be a lot easier for people to lower Harry's head for the gallop than for them to figure out why he looks like a brontosaurus with holes in his knees...haha. The "
Mustang logo" appearance can only be achieved through morphs, and some effort on the part of the individual user, since apparently it's breaking the mesh randomly when attempting to share it simply through a pose I decided it was time to slow down and really give some thought to this, and it seems this will be a suitable compromise, as I had planned to do a few Mil Horse poses anyway.
Had to go out on errands today, and did some more cooking for the weekend this evening, so guess it's time for me to get some rest. Have a good evening everyone