This is the kind of item that would greatly benefit from PBR rendering with HDRI. That's perfect for metals and glass.
@Hornet3d One way to handle helmet reflections is to use Fresnel effect. This pushes reflections towards the sides, leaving the center of curved surfaces reflex-free. Another way is to reduce index of refraction (IOR) to a lower value, where glass is around 1.42, depending on the kind of glass. Yet another way is to use a Reflection node, which allows controlling the specular reflection intensity. That can also be controlled on the Physical Root node. This is in the materials side.
On the lighting side, the lights placements are also important, but only for shadow placement and highlight hotspots, since the majority of reflections will come from the HDRI map. In Poser in particular, HDRI is not handled by Cycles/Superfly like it is with I-ray and Octane. We have to add the dome or sphere ourselves, which introduces a new problem - scale and perspective. HDRI maps tend to look HUGE in Poser, and we try to compensate with camera lenses, which can add a lot of perspective distortion. In other words, it is MUCH easier to render with HDRI in I-ray and Octane than it is in Poser. It's hard to get realistic reflections with HDRI in Poser when the maps don't show in the right scale. Emissive lights also suffer from Poser's tiny scale, because they depend on real world scale.
I have noticed these things because I was rendering with Octane in Poser years before Superfly came out, so I couldn't help noticing how the tiny Poser scale affected PBR lighting with HDRI and emissive lights. I find this particularly challenging with Superfly.
Thank you. That is cool. The preview renderer uses both of my video cards and a bit of my processor, so it doesn't even flinch when I put 10 people fully clothed with a bunch of props attached to them. I did use I-ray for this scene along with an HDRI from my own collection. Although I had to spend a lot of time adjusting the materials on Dusk's cloak for some reason.Awesome! It's cool how iClone can render scenes much larger than Poser/DS because of the lighter environment. Did you use I-ray?
@Hornet3d Reallusion claims their I-ray plugin renders faster in iClone and CC3 than it does in DS. At least in my experience, HDRI lighting in DS and iClone look much better and realistic than it does in Poser. I think it might be because Poser doesn't use real world scale, but who knows? One thing I enjoy in iClone is how easy it is to build huge environments to place characters into. Poser performance suffers with this because it wasn't designed for that. It was meant to render a single character, and it shows. First thing SMS added to Poser was a memory manager, so it could handle more than just a single character, but I guess performance still suffers. I suppose a program has to be built for that.
Here I have mixed Dawn body with AyaneDoll's head and came up with this. Rendered in Poser with Superfly. Used EZDome3's shadow catcher, and what do you know - this time it has worked! Had to use a rather low camera lens size to match the HDRI backdrop the best I could, which ended up adding more perspective distortion than I would like.
Outfit is from A4, and it has basically fell apart when refitted to Dawn. Each part is separate and unwelded, so holes opened everywhere. But nothing the awesome Morphing Tool couldn't fix. ^____^
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