Which hair is that Pen? Which version of Poser?
It probably is the hair, especially if it's a converted hair.
If you have Poser 10+, you could try enabling Subdivision on the hair.
If it's HR2 hair,
Select Dawn
Go to Figures (on the Menu)
Select Skinning Method
Check Poser Unimesh
Switch to Dawn's Properties tab and set Subdivision Levels Preview to 1 (Render will automatically change to 1).
Select the Hair
Switch to the Hair's Properties tab and set Subdivision Levels Preview to 1 (Render will automatically change to 1).
If it's CR2 Hair
Select the Hair
Go to Figures (on the Menu)
Select Skinning Method
Check Poser Unimesh
Switch to the Hair's Properties tab and set Subdivision Levels Preview to 1 (Render will automatically change to 1).
See if that helps.
I found my post to you on the old forums regarding rendering settings :wink:
I use these settings in Poser Pro 2014 (and now Poser Pro 11) for draft renders:
Render Settings:
Cast Shadows - Checked
Subsurface Scattering - Checked
Raytracing - Checked
Raytracing bounces - 1
Irradiance caching - 50
Indirect Light - Unchecked
If using IDL (Sphere or dome needs to be in the scene for light to bounce off. Sphere or dome has Light emitter checked.
Indirect Light - Checked
Indirect Light Quality - 7
Pixel samples - 3
Min shading Rate - 3.00
Max bucket size - 32
Min displacement bounds 0
Smooth polygons - checked
User displacement maps - checked
With Final renders, I increase Indirect Light Quality to 50, Pixel samples to 10, and reduce Min shading rate to 0.10
Once you have settings you like for rendering, save them as a Preset.
Click Save Preset (Third button to the right below the settings)
Enter a name for the Preset
Click OK
Lighting:
For Lighting, I use 3 Infinite lights. One for specular, one positioned somewhere in front, and one positioned somewhere behind for a Rim light.
Ray Trace Shadows is enabled for the main light with Shadow Blur Radius set to 10 or 20. Higher results in softer shadows. Lower number results in sharper shadows.
No shadows on the other two lights.
With IDL enabled, I tend to set my main light in the 60-80% range. Specular 50% or higher. All depends on how my initial renders look. Rim 80% or higher. Again, depending on the initial results and what I'm going for.
I don't always find it necessary to set the Ambient Value on the Sphere or Dome to anything higher than 0. And I often leave the color black. But, if you want more IDL in the scene and rely less on your lights, increase the Ambient Value and pick a lighter Ambient Color. I find a little Ambient Value and Color go a long way.
I use the IDL Sphere from IDL Studio 2 (RDNA), but you can use any environmental sphere or dome.
I've used the Skyboxes from Easy Environments (DAZ) and Finks Sky 2 Sunset (Renderosity)
You can also use the free Environmental Sphere from BagginsBill