RobZhena
Adventurous
Here it is, from left to right, Dawn (low poly), CC3 Body Type-6 (mid-sized breasts), and CC3 Default female. I made the mid one's face with CC3 face morphs. For some reason the DS character face morph and materials I wanted to export didn't go through, but the body morph did. I have to learn how this works better. Dawn on the left was poly-reduced using the DS decimator, which doesn't do a very good job comparing to the new InstaLOD from CC3. Nonetheless, that's a 13K polys Dawn, including the hair and clothing. She can be animated in real-time even on an Android tablet.
They have added SO MANY new features that I am kind of lost at the moment. For instance, the I-ray renderer came with AI-Denoiser, which is crazy fast. They didn't even advertise about this, but it's HUGE! I was already using AI-Denoiser in Octane 4, but now the iClone/CC I-ray has the option too. This means cleaning noise in as few as 10 samples - instead of 1000, but it's hardware accelerated and requires a CUDA-enabled card. Below is a real-time PBR render from iClone. I have played with I-ray in CC3, but didn't fine where they put it in iClone yet. ;p
View attachment 41376
It looks like the elbow bends are pretty bad. I suppose that would be less obvious in animation.